Dhruin
December 2nd, 2006, 09:35
The excellent community work on Vampire: Bloodlines continues with an unofficial v3.2 patch just released. The 130Mb file can be grabbed from Worthplaying (http://www.worthplaying.com/article.php?sid=39033) or 3D Gamers (http://www.3dgamers.com/news/more/1096486426/). Here are the notes for this version:
Restored cat model to 609 and removed flickering blood on the Dane.
Added humanity loss for killing innocents in several combat areas.
Modified bad discipline effects for non humans, thanks to Populism.
Used hidden Ithaca sound, gave Colt to Boris and fixed more props.
Renamed Bloodsuckers' to Bats' Communion and updated female Sabbat.
Made Imalia and Mitnick turn better and Isaac give his gift later.
Fixed hunters spawning on main hubs and another Imalia's quest bug.
Repaired possible freeze on freeing Lily and left over respawning.
Corrected GLOCK name, modified clothing text and added cl_smooth 0.
Made sure the fast Nosferatu dies and rendered Empire TV inactive.
Improved first Heather dialogue and fixed Vandal and Bertram lines.
Changed Yukie log, two pc prompts and wrong level re-enter sounds. More information. (http://www.rpgwatch.com/show/newsbit?newsbit=2946)
Restored cat model to 609 and removed flickering blood on the Dane.
Added humanity loss for killing innocents in several combat areas.
Modified bad discipline effects for non humans, thanks to Populism.
Used hidden Ithaca sound, gave Colt to Boris and fixed more props.
Renamed Bloodsuckers' to Bats' Communion and updated female Sabbat.
Made Imalia and Mitnick turn better and Isaac give his gift later.
Fixed hunters spawning on main hubs and another Imalia's quest bug.
Repaired possible freeze on freeing Lily and left over respawning.
Corrected GLOCK name, modified clothing text and added cl_smooth 0.
Made sure the fast Nosferatu dies and rendered Empire TV inactive.
Improved first Heather dialogue and fixed Vandal and Bertram lines.
Changed Yukie log, two pc prompts and wrong level re-enter sounds. More information. (http://www.rpgwatch.com/show/newsbit?newsbit=2946)