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leth
October 3rd, 2009, 14:09
Risen can be tough to get into, so here are some tips and useful info: (hopefully this will motivate more people to try this awesome game, and not be dissuaded by the negative reviews of the Xbox360 version, the PC version is NOT the same! )
GET THE PC VERSION!

1. If you are new to Gothic like game, at first, don't explore too much, set your goal to get into the Monastery ASAP. This way, you won't be frustrated with game mechanics that would be better explained @ the Monastery.
Also, wondering around too early will usually result in a lot of early deaths.

2. To folks with some issues with combat. Remember this is a PC game, you have the flexibility of binding macros to keys and buttons. Not that it is necessary but I find that binding "dodge left/right" to the "left/right scroll" of my mouse. It helps.
(Also, as posted in the impression thread, you can edit your keybindings, even those that were locked (http://www.rpgwatch.com/forums/showpost.php?p=1060974089&postcount=26) by the game.)

3. Read every book stands, and save your herbs, don't be too hasty to sell off anything you found. Some of them are used for various quests, some will trigger new dialog options. And there is a herb that can be used to make potions that permanently increase your stats.

4. Getting a magic character require that you save up as much Learning Points as possible. You will need a lot of them to learn spells.

Speaking of magic, I played around with them quite a bit, and yes they are all useful:


There are 3 Crystal Magic types:

All the 3 types are missile based, and increasing the skills for them all results in missile speed and damage increase up to 100% dmg and speed increase.

But they have some important differences:

Fire Crystal: At rank 6 and 10 the area effect of the fire ball also increases. Great spell for getting the attention of a group of mobs, like gnomes.

Ice Crystal: At rank 6 and 10, the duration of the time that your target is frozen increases by your Ice Lance. This is actually pretty awesome, you can take down some pretty powerful mobs with this spell.

Magic Crystal: (this is the "magic darts" spell) This is the only magic that can be "spammed." Great for tight quarters.

Rune Magic is the other main category of magic. They can be scribed onto scrolls (Crystal Magics cannot) Every spell has its own Rune that you will need to cast it. To use it, you will need to rank up in your "Rune Magic Rank"

But you will need a LOT of wisdom to be able to rank up:

Wisdom requirements:
Rune magic 1 : 50 Wisdom + 5 wis for learning the rank
Rune Magic 2 : 100 Wisdom + 5 wis for learning the rank
Rune Magic 3 : 150 Wisdom + 5 wis for learning the rank
Rune Magic 4 : 200 Wisdom + 5 wis for learning the rank

Also, from the description of the "Unlocking" of Rune Magic ranks, the NPC made it seem like it would have something to do with openning magic Barriers, but I have not figured out how exactly to do that yet...


4. Arrows does more damage if they hit the head of a mob. And you can "cheese" some fights by climbing up to a high ledge and arrow down your opponent at your leisure. You will want to get many arrows as you can. (You should see the screenshots I have for killing certain mobs, they literally had arrows for hair. :P )

5. Gnomes may look cute, and harmless, but don't run into a group of them thinking that you can just walk over them. Their size make them harder to hit, and they KNOW HOW TO FIGHT, esp. in groups...

That is all I can think right now, feel free to add more.

Rant: Some of the reviews are really disappointing to read. Most of them for the Xbox360 version. Honestly, this just reaffirms my conviction to not get a console. Consoles seem to attract a very different type of audience, then "old farts" like me...

Bateman
October 6th, 2009, 15:31
Thanks for your tips!

Question: Do i need to save potions and stone plates for later use, as I had to in Gothic NotR? I mean do I need more learning points the more I proceed in one attribute? I only got 30 Strengh now, and I notice that there was no 'barrier' at 30 where you had to spend more learning points. If this is true, I can use permanent potions at once, right?

Oh and I wonder for which weapon skill I should go as a mage. I'm in the monastery right now and use the big axe from the bandit camp and the ring +1 axe ability. It served me well, and I plan to go for 2H-weapon, sword or staff, or axe, I don't have studied the skill tree yet, anyway, what would you suggest (without spoiling please :D )?

six30two
October 6th, 2009, 17:37
I'll just throw in here that if you get enough skill points in a weapon style like Axe or Sword, eventually you'll be able to wield two-handed types of those weapons with one hand - meaning that if you get high enough, you can wield a 2h sword AND a shield, for example.

My personal preference is to stick with the axe style. So far, the strongest weapons I've found were axe-types - they even beat the secret weapons like Souldrinker, as far as I can see (unless Souldrinker has secret properties that aren't displayed).

leth
October 6th, 2009, 23:04
Bateman:
Use potions and Stone plates whenever you like IMO. But because they exist, I'd recommend you spending your LP more on skills then attributes.
And yeah you can use the potions whenever.

As for weapon, as cool as I think staff fighting looks. It pales in viability and protection when compared to either sword or axe/hammer and shield combo.

As long as you have the LP, you can train sword/axe fighting. And I recommend that.

six30two, there actually is a special 2-handed sword Beserker's Sword that is 80dmg/80 str that you can get even at chapter 1.

But I agree with you that axe and hammers are better. But…. Having finished the game, I don't think I will invest so much in axe fighting. Reason being: the best weapon in game is the hammer that you will get as part of the final gear set. IIRC, it is 1-handed, does 120 dmg AND +6 Axe fighting…

Yes it is a end game weapon. But for the most of the game, you don't really need to get much beyond 5 or 6 points in Axe Fighting. This would let me save some precious LPs for other things.


Edit: While on the subject of weapon choices. On my future playthroughs, I will definitely just stick with Crossbow.
Not only do crossbows generally have higher dmg. But they are easier to aim, esp. since you can "zoom" with it, which would result in more headshots (which does more dmg).

Bateman
October 7th, 2009, 00:07
Hmm, I was thinking about it and I also tend to skill axe now. But then there is that special axe… screw it, I'll go for the gatling gun magic arrows first and will think about the melee weapon later. Even without skills (or on level 2/3 with rings) I'm doing fine right now. The crossbow beeing very helpful also, great weapon. I'm still fascinated by the staffs, since I'm a mage… maybe you get a big double-blade staff like the inquisitor? That would be really cool. :gorath:

leth
October 7th, 2009, 03:02
I'm still fascinated by the staffs, since I'm a mage… maybe you get a big double-blade staff like the inquisitor? That would be really cool. :gorath:

Me too. I think that double blade staff is the coolest looking thing ever. And I rather like the staff fighting style (it is actually different from sword and axe fighting, which both looked the same in term of the kind of swings that you get to do).

It is a shame that they didn't make staves with great stats. Oh and btw, you do get to have your own double blade staff. I will say no more about when, where or how, since it could be a big spoiler. ;)

Darundo
October 7th, 2009, 03:31
Helpful tip: Stock up on Conjure Skeleton scrolls. He is great for distracting the enemies and he's very strong. I've had 5-6 ghouls on him at once and I just attacked from the side. He's also pretty decent with Ogres, just you have to keep attacking with him so the Ogre gets stupid and doesn't attack.

Omega
October 8th, 2009, 01:17
Yes, of course, climbing on the highest rock with a crossbow is getting yourself an easy way to kill. But using the crossbow on ground level sometimes makes me feel I'm cheating…

Quite early in the game, I didn't have a proper weapon and no decent clothing, I got myself a crossbow. I was far from ready to take on a man, any man, in the arena. At that point I stumbled into three ghouls. They looked scary from a distance, so I stayed away as far as I could and took out my crossbow. Well, would you believe it: I killed all three, one by one, without taking any damage myself. It took me seven ghouls to discover that they're actually capable of killing me. I thought they were the easiest creatures of Risen, easier than an ordinary wolf. I had a hard time killing a wolf at that time.

Create as much distance as possible between you and the ghoul. Sometimes a certain angle is needed as well. Then, when the bolt hits the ghoul, the ghoul will not move. It doesn't always work, sometimes you'll have to try a second time, sometimes you're just too close. So quicksave before trying to get an easy kill.

Now I progressed. I'm having a bastard sword, I'm stronger. But I've spent no learning points on dexterity or crossbow. As far as archery is concerned I'm only using a better crossbow, so I need less bolts to kill one ghoul. And by now I've taken on some skeletons too that way, i.e. the easy way. Lord Patroscon was a piece of cake.

taltamir
October 8th, 2009, 01:52
"4. Getting a magic character require that you save up as much Learning Points as possible. You will need a lot of them to learn spells."

Not entirely accurate…
Basically at the end you are often FORCED into melee (anti magic crystals?), in which case you want a decent str score (the ONLY thing determining damage - forget about weapon "skills")..

But most of the time you can kill an enemy from a distance, that means either crystal magic (which is available to warriors of the order!) or archery. Archery is a trap since it depends on pumping points into bow skill AND dex. While you will be swimming in mana potions, you will not find many arrows in the game… so you have "ammunition" problem with bows compared to blasting. My favorite is to blast things with lvl 10 fireball, if they reach me and i can't manuever, then i pull out a close combat weapon (and shield!)

So your options are:
1. Melee - you will have to do that on occasion - spend ALL your early points on STR until it is at 100... do not consume any + str things, do not waste points elsewhere.
2. Archery - more expensive and lower damage than crystal magic
3. Crystal magic - more damage, more ammo, and just all around better than archery… downside is that you have to get some +mana items to be effective… and you HAVE to get level 10 ASAP in crystal of choice.

Maylander
October 8th, 2009, 02:02
I completed it as a pure mage. There are a few cases where you'll bump into anti-magic crystals, but you can always get the enemy away from the crystals.

I maxed out the fire crystal, alchemy, 3 Seals and the rest in mana. I had tons of mana at the end, and could pretty much nuke anything I came across, especially when I had Fred (the skeleton you summon) as a tank. He's fragile, but he manages to get people clumped up, so you can fire away like crazy.

Corwin
October 8th, 2009, 03:06
How do fire and ice compare? In the Gothics, I usually found water based magic more powerful than fire.

taltamir
October 8th, 2009, 03:10
Fire does more damage for less mana, fire later gets area of effect blast (small).
Ice supposedly traps enemies... doesn't seem all that useful since you can typically kill them before they reach you with fire... Not sure how it will work out with multiple enemies.

Maylander
October 8th, 2009, 03:13
A short summary of Frost VS Fire:
- Fire has the highest damage, but only slightly higher than Frost.
- Fire has a fairly large explosive radius when maxed out, so it does damage to several enemies.
- Frost has a fairly long freeze effect on most enemies, epsecially once you've maxed it out. Only the most powerful enemies are more or less immune to this, and will only get stopped for a short time.
- Fire is easier to aim due to the explosion - you can hit the ground or a wall and still hit the monster. Frost must hit accurately or it won't have any effect at all.
- Fire costs 8 mana per cast, Frost costs 10 mana per cast.

All in all, I prefer Frost for "battle mage" types, since it's a fairly good crowd control. You can freeze one or two enemies and then deal with the last one while the others are frozen. Also, it gives you a perfect chance to use power attacks on the ones who are frozen - this deals a lot more damage than regular attacks. A single attack, regardless of how much damage you do, will always break the ice, so the more powerful the attack, the better.

Fire is excellent as a main attack spell for mages, since it does quite a lot of damage, especially when hitting several opponents. Frost can be a bit annoying if you use it as your main attack, since it has no effect on already frozen targets. That basically means you have to constantly wait for them to get out of their ice before shooting at them again.

taltamir
October 8th, 2009, 03:18
That basically means you have to constantly wait for them to get out of their ice before shooting at them again.
Interesting, one of the mages in game explicitly stated otherwise… i wouldn't know though…

Corwin
October 8th, 2009, 03:27
Can you max both easily?

taltamir
October 8th, 2009, 03:29
no, it takes 90 LP to max each one. (9 whole levels)...

Corwin
October 8th, 2009, 03:33
But there's more than 180LP's in the game, so you should in theory be able to do so and still have LP's over for other uses.

taltamir
October 8th, 2009, 03:43
There is absolutely no point of doing so… You will always blast with the exact same crystal magic… And by wasting 90 LP you severely cripple your character… there are some parts where you must use melee for example (which is why you should put those 90 LP towards getting 100 str… before consuming permanent + items).
then there are a ton of skills you need, like alchemy and prospecting and lockpicking and so on and so forth.

Even if you insist on crippling your character by focusing 100% on magic (to the point where you are wasting points without getting any stronger in magic), just dump those extra points into MANA, at least you will have 90 mana to show for your efforts.

MoonDragon
October 8th, 2009, 06:03
Corwin, there is no reason why you shouldn't be able to max out two schools of magic. Without crippling your character.

Damian Mahadevan
October 8th, 2009, 06:46
Im trying to get the max all 3 attributes achievement. Is that even possible?

Maylander
October 8th, 2009, 11:17
It is, but you'll have to spend practically every point you get doing it. Also, it is certainly possible to have both maxed out Frost and Fire. The use would obviously be to freeze everything first, and then use fire once you're in a good position. However, it does mean that you have to spend 180 points on those two alone, which means you'll have to cripple your mana a bit.

I have completed it once with Frost as my main spell (Inquisitor) and once with Fire (Mage), but I've never tried having both.

booboo
October 8th, 2009, 13:47
I'm wondering if I'm too weak for the point I'm at? I'm about level 17 and have opted for mage but did invest some points in sword for example (4 dots) and a smattering of other skills. My fireball is only 5 dots. I also (wasted?) points getting to 3rd seal, but since I have money to just buy the scrolls I need I don't see the point of that now. I just feel that I am too weak, especially when forced into close combat situations - which does happen especially in the volcano. I can only survive if I pick off enemies from a distance and fireball is so bloody slow. How many levels are left? I'm enjoying the game but I feel that they are expecting you to fit into pure mage or fighter archetypes and screwing you over if you do not. I never felt that with Goth 2 or 3 - where I comfortably blended good fighter with good magic skills.

Maylander
October 8th, 2009, 15:24
You'll get about 10 more levels. I strongly advice you to either build one or the other, the whole hybrid thing will only work once you're something of a master at one. So basically - either build your sword or axe skill to the point where you can use 2H weapons with 1H (that means rank 7 or 8 for swords, and rank 6 for axes), or max out your fireball.

If you're going to be a mage, rank 10 fireball is a must have to be honest. Most opponents are way too tough to handle with lower ranks; you'll be firing too slowly and won't do enough damage per hit.

Edit: Only put points into swords or axes if you already have the strength to wield high end weapons. Otherwise it's a waste, as you wouldn't be a strong melee fighter before level 25+ in any case.

lanux128
November 21st, 2009, 19:52
2. To folks with some issues with combat. Remember this is a PC game, you have the flexibility of binding macros to keys and buttons. Not that it is necessary but I find that binding "dodge left/right" to the "left/right scroll" of my mouse. It helps.
(Also, as posted in the impression thread, you can edit your keybindings, even those that were locked by the game.)

i'd also like to bind "dodge left/right" to the left/right mouse scroll buttons. could you please show how this can be done?