View Full Version : Possible Spoilers: Stuck In Volcano Temple
craigfin
October 8th, 2009, 19:04
Hi, I am stuck in the volcano temple after the inquistor opened the door we fight a bunch of lizards and then he tells me to head the north path to search for a way to open the big door, but after a few more fights and traps I end up in a room with a Watchman lizard and Lizard warrior and two altars. I have the one bust from the dead watchman lizard but where is the other?
Thanks in advance.
Maylander
October 9th, 2009, 00:49
Honestly, I should remember this. I'll be passing the area again on Saturday, but I assume you're hoping for an answer before that. Usually when hunting down Busts, there's a switch somewhere, or something that needs telekenisis/levitation/transformation.
Just so I know that we're talking about the same area - among other things, there's a trap door there that leads down to two "big lizard dogs" (can't remember their names, B-something), right? When you get up, you first meet a Lizard Warrior + Lizardman in one room, and then Lizard Warrior + Watcher in the next?
The reason I don't remember the specific location is because I never had a problem finding it there, which means it's probably somewhere obvious like a sarcophagus.
Bateman
October 9th, 2009, 01:26
There is also wall you can destroy. It looks like a bricked up door. As far as I remember there was never one like this before in the game.
craigfin
October 9th, 2009, 08:45
Just so I know that we're talking about the same area - among other things, there's a trap door there that leads down to two "big lizard dogs" (can't remember their names, B-something), right? When you get up, you first meet a Lizard Warrior + Lizardman in one room, and then Lizard Warrior + Watcher in the next?
No trap door that I found just two fire pits and a spike trap, before the room with the watchman lizard and lizard warrior.
Bateman
October 9th, 2009, 15:14
No trap door that I found just two fire pits and a spike trap, before the room with the watchman lizard and lizard warrior.
This is the room with the hidden door. Pull the lever. Then pass the first fire pit and turn right. There it should be located. Left click the wall to investigate.
Maylander
October 9th, 2009, 22:51
I think people are a bit confused here, including the original poster. I just replayed that part, and here's how it goes:
You run down into the Volcano with the Inquisitor and all his men. The big door is locked. The Inquisitor will tell you to go north to look for a way to open the door. Progression:
1. You go north. Fight a few War Something (big insects with wings).
2. Climb up a small cave.
3. Turn into a small thingy and run through a tiny tunnel (transform spell).
4. Fight some ghouls.
5. Fight a Lizardman and a Lizard Warrior
6. Fall through a trap door where you fight 2x Bormak or whatever they're called. Small bull-like creatures.
7. Fight a Lizard Warrior + a Watchman.
8. In the same room, there's a big wheel. Turn the wheel. You are now done in the north part of the tunnel.
The south part goes like this:
1. Enter using a levitation spell. Rufus is dead on the floor.
2. Fight a bunch of lizards - 2x Lizard Warrior, 1x Lizard Priest, 1x Watchman.
3. Loot the Watchman for some stuff, including a Bust. Pull the switch in the room he was in so you can pass the fire thing.
4. Pass the first fire thing, but not the second.
5. Break down the wall between the two fire traps.
6. Kill the lizardman inside.
7. Fight some more, 1x Warrior, 1x Watchman. Loot the Watchman for the 2nd Bust.
8. You now have all you need to progress to the wheel and turn it.
Basically, I think you're both talking about the south section. You're supposed to go north at first. In any case, there are 2x Watchmans in the south, one where you first enter, and one where there are two altars. They have one Bust each.
-==Zero==-
October 17th, 2009, 06:33
I think people are a bit confused here, including the original poster. I just replayed that part, and here's how it goes:
You run down into the Volcano with the Inquisitor and all his men. The big door is locked. The Inquisitor will tell you to go north to look for a way to open the door. Progression:
1. You go north. Fight a few War Something (big insects with wings).
2. Climb up a small cave.
3. Turn into a small thingy and run through a tiny tunnel (transform spell).
4. Fight some ghouls.
5. Fight a Lizardman and a Lizard Warrior
6. Fall through a trap door where you fight 2x Bormak or whatever they're called. Small bull-like creatures.
7. Fight a Lizard Warrior + a Watchman.
8. In the same room, there's a big wheel. Turn the wheel. You are now done in the north part of the tunnel.
The south part goes like this:
1. Enter using a levitation spell. Rufus is dead on the floor.
2. Fight a bunch of lizards - 2x Lizard Warrior, 1x Lizard Priest, 1x Watchman.
3. Loot the Watchman for some stuff, including a Bust. Pull the switch in the room he was in so you can pass the fire thing.
4. Pass the first fire thing, but not the second.
5. Break down the wall between the two fire traps.
6. Kill the lizardman inside.
7. Fight some more, 1x Warrior, 1x Watchman. Loot the Watchman for the 2nd Bust.
8. You now have all you need to progress to the wheel and turn it.
Basically, I think you're both talking about the south section. You're supposed to go north at first. In any case, there are 2x Watchmans in the south, one where you first enter, and one where there are two altars. They have one Bust each.
Ok I Passed This Area Now He Told Me To Scout The Tunnel What Should I Do Now ?
Zloth
October 18th, 2009, 08:09
Errr, go through the big gate you just opened?
RivianWitch
October 28th, 2009, 23:24
Dang, now i know where i got stuck, and why… :'(
My watchman carying the second bust, fell with half his body into the wall in such a way that i couldn't loot him. I had hoped at the time that he didn't carry anything vital on him, but reading Maylander's excellent mini-walkthrough, made me realize that the guy in the wall must have been carrying the second bust on him...
Egads, i'll restore an earlier save tomorrow. I don't have the heart for it now... :disappointed:
Thanks, Maylander. If it wasn't for you, i'd still be fruitlesslesly scratching my head about where the second bust might be... :S
Corwin
October 29th, 2009, 02:02
Being the perverse creature I am, when I was told to go north, I went south first instead. Makes no difference!!
RivianWitch
October 29th, 2009, 10:24
In my case, I did go South first, but didn't realize at first that I had to squeeze through that hole as a Nautilus. So I also went South, and floated over, and killed my watchmen, one of whom fell into the wall. :speechless:
Upon not finding the bust, I went back North and finally figured the Nautilus thing, only to not find the second bust there either.
So I came over here and read Malylander's description; and then I was a very sad puppy. :sniff:
ToddMcF2002
October 30th, 2009, 00:47
Well it looks like my game is broken. I finished the winch to the north. On the south side:
- I levitated in.
- I fought two lizards both without a bust
- I transformed and passed the first trap
- Broke down the door and killed the lizard, no bust
- used the lever
- passed both traps and killed both lizards, only one bust.
Now apparently I'm screwed. Rufus for the record is alive and well waiting for the doors to open.
Corwin
October 30th, 2009, 01:27
There's a secret door right where you levitate in and behind that are more lizards and one of them has the second bust.
Moriendor
October 30th, 2009, 01:43
For the record, my experience is the same as Todd's. It only worked for me when I went to that side first where you had to become a Nautilus.
I also went to the other side at first (left when facing the gate) where you have to levitate and there was no dead Rufus and the room with the two lizard dudes where you can deactivate the trap was closed (behind a solid wall), too.
In the end I had to do it in order or else no go. So then I did the Nautilus side first and when I returned from that side everything worked out as planned. There was the dead Rufus and that room with the lizard dudes had magically opened and could be accessed etc.
By the way I'd recommend to everyone to save often in multiple slots in that dungeon. It's generally a bit buggy. For example, I ended up stuck inside a pillar when I did some climbing and jumping around. And another time I saved right before entering a room with no enemy in sight and no aggro. I then got killed upon entering the room and subsequently when I loaded that game from before entering the room I was dead every time when the loading had finished. Luckily the last autosave was only eight minutes old by that time or else I would've been one sad panda ;) .
Corwin
October 30th, 2009, 03:22
Yep, I remember Fred fighting something I couldn't see, but I got 100 exp for it eventually!! :) Fred is great for drawing out hidden or obscured enemies too.
ToddMcF2002
October 30th, 2009, 03:55
I figured it out. The north winch is the trigger for Rufus to die and the door to open letting out the two lizards in the south room. If you go south first it just aint gonna happen. My issue was that I finished the north area but somehow forgot to activate the winch. I went back and activated it, and then noticed Rufus vanished from the crowd in front of the main gate.
Bad design. Oh well, figured it out at least.
JDR13
October 30th, 2009, 04:54
I'm not sure if I would call it bad design, considering that Mendoza actually tells you to go North first.
ToddMcF2002
October 30th, 2009, 06:29
I'm not sure if I would call it bad design, considering that Mendoza actually tells you to go North first.
So? Per Mendoza, Rufus was supposed to start looking in the south as soon as I got the north quest, not when I completed it. The whole bug would be avoided if Rufus began at the same time. If I went south, by the time I float over his dead body would already be there. At any rate, once you experience the design flaw its painfully obvious you missed a scripting trigger. How realistic is it to go north first just to sentence Rufus to death?
Don't tell me the game isnt buggy. So.... how did you do finding Ethan? Hey yo Vince ya know anybody named Ethan? LOL
JDR13
October 30th, 2009, 07:38
So? Per Mendoza, Rufus was supposed to start looking in the south as soon as I got the north quest, not when I completed it.
Not sure where you get that from….
Don't tell me the game isnt buggy. So…. how did you do finding Ethan? Hey yo Vince ya know anybody named Ethan? LOL
Not sure where you get that from either, I only commented on that specific quest. Are you seeing words that the rest of us aren't? ;)
ToddMcF2002
October 30th, 2009, 12:54
Mendoza tells you to go north and he says he is going to send out scouts south when you are assigned the quest. Nothing happens with Rufus in the south until the north quest is actually complete.
As far as Ethan, he either does not exist or he could be dead by the time Mendoza tells you find Ethan to break down the wall in the temple. Vince ends up being the quest solution. You then tell Mendoza you sent Ethan to break down the wall.
JDR13
October 30th, 2009, 13:49
There's nothing to indicate that Rufus is one of the "scouts" that he was referring to.
ToddMcF2002
October 30th, 2009, 14:19
So you are going to steadfastly argue that this isnt a design flaw that it triggers off the north winch? Go look at the official support forums to see how many posts there are on this one. I'm not exactly the OP of this thread either.
RivianWitch
October 30th, 2009, 14:54
Crap, I've restored an earlier save, (unfortunately my last save was after I must have made a misstep, so had to reload a much earlier save..) and I'm still having trouble.. :wall:
Now he won't break down the wall, and/or i cannot find the winch that's supposed to be on the South side. >:(
The really crappy part is that previously I had found the winch. This time around I pulled a ring on the wall early on.. - maybe I should not have done that? *+*
Is the wich before or after you have to levitate over the spikes?
JDR13
October 30th, 2009, 15:20
So you are going to steadfastly argue that this isnt a design flaw that it triggers off the north winch? Go look at the official support forums to see how many posts there are on this one. I'm not exactly the OP of this thread either.
No, it's not a "design flaw", it's an attempt by the developers to steer you in a certain order for that sequence of events. I'm not sure what's so hard to grasp about that.
The fact that there's a lot of posts tells me that there's a lot of stupid people in this situation. Seriously, you have an NPC that flat out TELLS YOU exactly what you need to do. The only bad game design is the devs not accounting for people who can't follow simple directions.
RivianWitch
October 30th, 2009, 15:32
Ah! It's because I was avoiding falling into the trapdoor in the middle of the last room where you fight those two animals.. ;D
Btw, when you report to the Inquisitor about the first winch, is when he tells you that he's sent Rufus to the South. So that dialogue also only triggers once you've found the 1st whinch.
RivianWitch
October 30th, 2009, 16:08
Hm, I rather dislike being called stupid because I like to play in a non-linear way. A sand-box game is not supposed to be so linear that you can only solve things in a specific sequence, and I dislike that the entire game seems to have been flowcharted in a very linear way.
There should be more than one way to kill a cat.
JDR13
October 30th, 2009, 16:46
Risen is fairly open and non-linear, but it's not a sandbox game.
ToddMcF2002
October 30th, 2009, 17:06
Now you are just sound like an obnoxious fanboy. Think what you'd like buddy.
JDR13
October 30th, 2009, 23:44
That's fair, because right now you sound like an angry little b*tch. ;)
Corwin
October 31st, 2009, 00:56
Cool it guys!!
ToddMcF2002
October 31st, 2009, 02:39
No worries I'll take the high road, afterall since the low one has been taken ;)
Jaikap
October 31st, 2009, 06:16
I'm not sure why anyone's arguing about the game. Other than a couple of minor bugs and some mistyped text (probably due to the English translation), it's been the most enjoyable game I've played in quite a while. Regardless, I do have a question because I'm feeling lazy tonight.
After you give the map to the Inquisitor and you tell Vince to break down the wall, do you find the idol for the stone door in the room above the Inquisitor (where Vince is) after he breaks down the wall or before (somewhere I must have missed)?
Thanks,
Justin
Jaikap
October 31st, 2009, 06:24
Oh well, nevermind about the question. I didn't talk to the Inquisitor again after talking to Vince, so I didn't see that's what he wants to do next. LOL
JDR13
October 31st, 2009, 06:56
I'm not sure why anyone's arguing about the game. Other than a couple of minor bugs and some mistyped text (probably due to the English translation), it's been the most enjoyable game I've played in quite a while.
Apparently some people can't handle the fact that the devs tried to script a few things, and that it wasn't done exactly the way they thought it should be.
I agree though, one of the most enjoyable game I've played lately.
RivianWitch
October 31st, 2009, 09:19
Please - try to keep in mind that there is no such thing as the "perfect" game. Even I can see that even the games I love most in the world, have their flaws. And yeah, even so, it hurts when people completely diss the games I love, and in cases where they are being grossly unfair, I sometimes do go for them tooth and nail.
I don't think anybody here (especially not in this thread,) has been grossly unfair towards Risen, though.
Personally, I adore Risen. It really surprised me very pleasantly, since I had not expected all that much from it before I bought it. Now I'm having an absolute blast with it, and I hate the times when work or other committments keep me from playing. That doesn't mean, though, that I cannot also see flaws in the game.
Sorry, JDR13, I like you, but maybe you've lost objectivity a bit somewhere along the way here. As far as I am concerned, I can see a few minor flaws in the game, but that doesn't mean that it is not nevertheless a very good and very enjoyable game. It is still a good and extremely enjoyable game, in spite of minor flaws.
After all, if the devs of a game never see honest feedback, how can they improve with their next effort, hmm?
Oh, and FWIW, I tell all my gamer friends how much I'm loving the game… I don't even mention the flaws. However, IMO, completely sticking your head in the sand about niggles such as shortsighted scripting (maybe a lack of extensive betatesting?) is just plain silly, and not doing the game or the devs any favours. Little niggles like these can often be quite easily fixed with patches, and will only do the game good, not harm, if they are given some attention.
ToddMcF2002
October 31st, 2009, 14:33
Hey I think Risen is great. I think it has lost some momentum after Chapter 2 but it is still great. I guess I liked the "fresh" G1 land mass being opened up to me in later chapters of G2. I'm a bit tired of the island I guess. It is still great though, better than any non PB RPG.
Risen has a few flaws and this thread was to talk about one of them. That's to be expected of a game with this much complexity. I can appreciate JDR13's love for the game and perhaps he feels it was under attack. Not really the case. I don't have a G2 avatar and "For Innos!" in my sig for nothing.
JDR13
October 31st, 2009, 22:23
I've actually posted quite a few complaints I've had about his game, so you're a bit premature in talking about my objectivity. :)
Risen takes a complete swan dive in the 4th Chapter imo, and even the 3rd Chapter was lacking when compared to the first two. If the last two chapters had been as good as the first two, this might have been my new favorite crpg.
I still think it was a great game, better than Gothic 3, but it falls well short of Gothic 1&2 imo.
ToddMcF2002
October 31st, 2009, 22:56
I actually like G3 better but I'm likely alone in that opinion. I just enjoyed the landscape in G3 better, less cleverly contrived and vast.
RivianWitch
November 1st, 2009, 01:17
I actually like G3 better but I'm likely alone in that opinion. I just enjoyed the landscape in G3 better, less cleverly contrived and vast.
I wouldn't say I like it better - it's too 'loose" storywise, but I like the game, and agree that it is a lovely huge gameworld to mess around with if one has the time.
I only recently managed to patch my G3 up well enough to play really smoothly, so I never got around to finishing the thing.
JDR13
November 1st, 2009, 01:55
I never finished Gothic 3 either, it's the only Piranha Bytes game I haven't completed yet. I simply got burned out after playing close to 80 hours. I was very close to the end, but I just didn't have any desire to continue playing.
The story/quests just weren't compelling enough for a game of that length.
ToddMcF2002
November 1st, 2009, 02:12
I finished it, took about 90 hours. The combat quality might be lacking but the chore factor in Chapter 4 of Risen isnt much better. I loved chapter 1 and 2 though.
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