View Full Version : Anti Aliasing
ToddMcF2002
October 10th, 2009, 03:50
I tried every way to tuesday to get the nHancer profile to do anything and used the regular NVidia control panel overrides. Nothing works. Granted I'm still using the demo though (Amazon is really late!)
Anyone get AA to work? I think this article is full of BS on anti aliasing:
http://www.pcgameshardware.com/aid,696728/Risen-Tuning-Tips-Activate-Anti-Aliasing-improve-graphics-and-start-the-game-faster/Practice/
ToddMcF2002
October 10th, 2009, 04:01
Aha figured it out. You need to select "Vanguard" on the compatibility tab after you create a Risen profile in nHancer and it works. Don't go looking for a Vanguard profile to hack, there isnt one. I can actually run 16x AA and 16x AF without much of a frame hit. Looks great. I was hoping the grass and leaves would smooth out a bit but not really. All buildings, rocks and tree (minus leaves) are now smooth as a babies butt.
JDR13
October 10th, 2009, 05:39
I used it when I first started playing, but quickly dropped it. That graphics engine doesn't have a lot of aliasing to begin with, and the performance hit wasn't worth it imo.
HiddenX
October 10th, 2009, 08:30
look here (http://www.rpgwatch.com/forums/showpost.php?p=1060973986&postcount=7).
ToddMcF2002
October 10th, 2009, 13:53
Wow the super sampling looks great Hidden, but my machine was begging for mercy! I'll stick with 16xAA, its pretty nice and reasonable for performance. I think it is a worthwhile improvement, there is lots of jaggies on trees and rocks especially now that I've seen them otherwise.
HiddenX
October 10th, 2009, 14:19
I have set the shadow-setting to medium - so that my machine can handle Super-Sampling with 25-35 FPS.
JDR13
October 10th, 2009, 20:09
Wow the super sampling looks great Hidden, but my machine was begging for mercy! I'll stick with 16xAA, its pretty nice and reasonable for performance.
Um....... 16X?
Are you sure that's what you have it set at? What video card do you have?
ToddMcF2002
October 10th, 2009, 22:45
Yes 16x. 9800m GTS 1GB pushing 1400x900. I wasnt expecting it to be smooth but it is. The Super sampling is another story however.
JDR13
October 10th, 2009, 22:58
I just don't see how that could be possible, 4X AA brought my 8800 GTS 512 (@730/2 GHz) to it's knees. Maybe I had a conflict elsewhere…
ToddMcF2002
October 11th, 2009, 01:44
I just don't see how that could be possible, 4X AA brought my 8800 GTS 512 (@730/2 GHz) to it's knees. Maybe I had a conflict elsewhere…
Maybe you are framerate sensitive? Did you run FRAPs? I just ran FRAPs under various settings, looking at the same trees and rocks
no AA ~36 fps average
2x AA ~29 fps average
4x AA ~26 fps average
8x AA ~24 fps average
16x AA ~22 fps average
The lowest FPS I got running around the whole area was 21 fps at 16x. This is the area near the hut with Jan by the 2 wolves and an intersection.
I gotta say though, I don't notice any real improvement visually beyond 4x AA. I'm going to run that now. I was surprised that it feels smooth at 22 fps. My experience with Oblivion at 22 fps is not pleasant in comparison, particularly in combat.
I thought the 9800m GTS 1GB (mobility aka laptop) was actually an 8800gtx desktop card equivalent. Is yours a mobility card or a desktop card? If it is mobility it might explain things, the labeling on these mobility cards is an outright lie. The memory difference might mean something but generally it doesnt. I do have 4GB of RAM under vista 64, 2.3 GHz p8400 dual core. What is your machine spec?
JDR13
October 11th, 2009, 01:53
I thought the 9800m GTS 1GB (mobility aka laptop) was actually an 8800gtx desktop card equivalent. Is yours a mobility card or a desktop card? If it is mobility it might explain things, the labeling on these mobility cards is an outright lie. The memory difference might mean something but generally it doesnt. I do have 4GB of RAM under vista 64, 2.3 GHz p8400 dual core. What is your machine spec?
My desktop system should be slightly faster- Core 2 Duo 6700 (2.66GHz), 4 GB RAM, WD Caviar Black Edition 1TB HD, Win XP Pro.
Do you also have all the other options on max setting?
blackcanopus
October 11th, 2009, 10:18
Ati Radeon users
You can enable AA:
Rename Risen.exe to UT3.exe
Disable Depth of Field in game options
Force enable 4X AA (or better) in Catalyst control center. 2x mode does not work for me (Sapphire Radeon HD 4890) and all I get is a black screen.
If you have force-enabled AA and your performance is poor, either disable AAA (Adaptive Anti Aliasing) in Catalyst Control Center or set it to Performance mode instead of Quality mode. It seems AAA has a huge negative effect on performance.
ToddMcF2002
October 11th, 2009, 14:44
My desktop system should be slightly faster- Core 2 Duo 6700 (2.66GHz), 4 GB RAM, WD Caviar Black Edition 1TB HD, Win XP Pro.
Do you also have all the other options on max setting?
Yup. Not sure what is going on.
JDR13
October 13th, 2009, 04:59
Just a thought.... do you have Vsync enabled?
mbuddha
October 14th, 2009, 06:39
Is anyone else getting tearing (white pixels on object edges) when they enable AA of any kind? Happens in any resolution with or without VSync enabled. I have a Geforce GTX 275 with the latest drivers.
Jaga
October 14th, 2009, 20:31
I get that on some doorway edges mbuddha, and I don't even have AA on. Probably a symptom of NVidia drivers, or somesuch.
mbuddha
October 15th, 2009, 20:56
I get that too without AA, it's rare and doesn't bother me. But with AA on it's a lot more, but I notice now it happens only on objects. NPCs, monsters, chickens, barrels. Little white pixels. It happens on BOTH my Windows 7 install and XP (but not on other games). I even tried flashing my BIOS (I needed to do it anyways)
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