View Full Version : Patch 1.12
Lethal Weapon
December 20th, 2006, 15:17
Patch 1.12 is out. Please post your first impressions!
txa1265
December 20th, 2006, 15:28
Jowood is blocked for me, but I found some info at WoG:
* ambient sound bug fixed
* better sound occlusion
* several physics and movement bugs fixed
* inventory exploit fixed
* better camera behaviour
Apparently this is only the big stuff.
JDR13
December 20th, 2006, 16:12
It's about time! Although I was hoping for a much larger list of changes:(
lostnumber
December 20th, 2006, 16:17
Can anyone find a set of the full release notes? I think I speak for at least a few others here when I say that I hope the fixes aren't limited to the above. Especially since I heard that the next (i.e. this) patch would be the last.
txa1265
December 20th, 2006, 16:28
Can anyone find a set of the full release notes? I think I speak for at least a few others here when I say that I hope the fixes aren't limited to the above. Especially since I heard that the next (i.e. this) patch would be the last.
That was all I found when I went looking ... but since they specifically talked about significant tweaks to melee combat I doubt this will be the last patch.
Dajjer
December 20th, 2006, 16:46
I have to believe that "last patch" tidbit is a rumor spread by haters. Why would PB squash their bread and butter? The only way it would sorta make sense would be if they planned on putting all the big fixes in a subsequent expansion pack that they are working on NOW.
Gorath
December 20th, 2006, 16:57
It´s the complete fix list.
Work on the next patch continues parallel to the work on the add-on, according to some JoWooD community guy.
Dajjer
December 20th, 2006, 17:01
What is the inventory exploit??????/
Lethal Weapon
December 20th, 2006, 17:16
Patch is out. I edited the original post accordingly. At the moment you may download it from WoG.
txa1265
December 20th, 2006, 17:30
Here is what I get from the changelog.txt:
I. TECHNICAL BUGFIXES
=====================
Build 1.12
----------
- Fixed ambient sound bug
- Sound occlusion improved
- Several physics and character movement bugs fixed
- Inventory exploit fixed
- Camera behaviour improved
II. CONTENT FIXES
=============
Build 1.12
----------
- Several mission logs fixed
- Several small quest bugs fixed
III. CHANGES/ADDITIONS
======================
Build 1.12
----------
- NPCs don't die as quickly as before when fighting monsters. This helps party members to survive.
Sem
December 20th, 2006, 18:41
What about the missing perks? Like Fire Mage, Make Poison, Master Thief.
How hard can it be to fix that??
VPeric
December 20th, 2006, 19:12
I think the most they'll do on that front is remove the icons - if they can do even that. <_<
txa1265
December 20th, 2006, 19:18
I think the most they'll do on that front is remove the icons - if they can do even that. <_<
Let's hope they *don't* take 'the Dungeon Lords approach to bug-fixing'.
Danicek
December 20th, 2006, 19:23
I think the most they'll do on that front is remove the icons - if they can do even that. <_<
It would be (probably) better than leaving it there...
lostnumber
December 20th, 2006, 19:47
The inventory exploit is quite useful, even if it is a cheat. With the use of the exploit one can reuse an item ad infinitum by quickly pressing the inventory key once the effect of an item has been recognized but gone through its corresponding animation to completion. To use the exploit open your inventory, select a potion and use it. The player will recognize the effect of the potion half way through the animation, around the moment when the bottle is at the PC's lips. If the inventory key is hit right after the effect has taken hold the animation will be interrupted and the item will be added back into the player's inventory.
txa1265
December 20th, 2006, 19:54
Didn't that work in G2 as well?
Dajjer
December 20th, 2006, 20:18
The inventory exploit is quite useful, even if it is a cheat. With the use of the exploit one can reuse an item ad infinitum by quickly pressing the inventory key once the effect of an item has been recognized but gone through its corresponding animation to completion. To use the exploit open your inventory, select a potion and use it. The player will recognize the effect of the potion half way through the animation, around the moment when the bottle is at the PC's lips. If the inventory key is hit right after the effect has taken hold the animation will be interrupted and the item will be added back into the player's inventory.
Wow, I wonder if that would have worked with the stone tablets? Or some of the herbs that add stats permenatly? Loading a game is such a bother, I'm way to lazy to experiment.
Acleacius
December 20th, 2006, 20:50
I am almost speehless. :p
Ok, rushout the game against all logic and good business sence, relagating your potiental AAA International Title to a dung heap, which can only be played and Enjoyed by 5% of the gaming population, because your too arrogant to have/get a finaical backup plan even if it involved getting help from the fans?
Possibly leading to the making of one of those quaint "Road to making Gothic 3" stories that live on in gaming history, as the little game that "could".
Then Stop patching it casue you F'd yourserlves, so your just gonna F'over the fans that stood by your d'ass decision to destroy your goldenbrand?
We all know what happened to Dungeon Lords, just because Gothic has more fans will only mean you can sucker more of us for an "Expansion Fix Your F'up Addon", you still KILL the international brand and all the new customers.
Who is the idiot at jowood making these decisions, I would really like to know?
Can we start some international petition to get him fired?
Here it's terrisiom, to kick THE stupid person making psychopathic decisions, so we just have to wait for justice in a court, so I can only hope it's legal to kick stupid people, there.
Gorath
December 21st, 2006, 00:20
Are you drunk?
txa1265
December 21st, 2006, 03:12
I wonder that about Acleasius myself sometimes.
He recently wasted 2 pages full of post in another thread trying to convince me that Warren Spector didn't create Deus Ex.
And you knowingly spent 2 pages convincing him that SPecter did ... so *who* has the problem ;)
Corwin
December 21st, 2006, 03:13
Actually, we do for reading it all!! :)
txa1265
December 21st, 2006, 03:19
Which is why I stopped early in the thread ...
JDR13
December 21st, 2006, 03:20
. I'm getting very frustrated with this patch ordeal. It's starting to look like PB is doing too little too late. I've been holding out all this time, not diving into Gothic 3 while waiting for that one big patch that's really going to make a difference. I'm starting to wonder if it's ever going to arrive.
Dr. A
December 21st, 2006, 03:35
Damn....Acleasius, calm down :) Let's just wait a bit longer and see wat PB has to say about the patch and the next one.
I LOLed at this description of the patch on the WoG - "At the moment the patch is bugged so do not install it or download it. We expect a working and official release to be released tomorrow."
txa1265
December 21st, 2006, 03:41
My thought a while ago is that the group is so small, the game so big and the problems so many and widespread ... that as hard as they work they will not soon catch up with our expectations.
Acleacius
December 21st, 2006, 04:11
Gorath
"Are you drunk?"
No, did I over react? ;)
I did hyphen out most of the words, so apologies if you were really offended.
Hope I am not the only one, if so oh well.
JDR13
" wonder that about Acleasius myself sometimes."
Spin however you like, I posted his bio and that wasn't clear enough for you, not to mention you claiming "create" as a 100% nor knowing what the different job titles mean. ;)
"Lol, What can I say? You got me there, I like to educate"
Educate, it’s like “misinform”, since your own definitions of words seem at odds with known dictionaries, leaving out how even others came in to clarify your other claims about him in Thief.
By your educational standards Warren, funded the Austin Studio, hiring, paying all the employees with his wallet, managing, writing the story, coded the whole game, created every graphic texture, did all the voice, all the music, tested, boxed, shipped and then like Santa went to each store stocking the shelves. :biggrin:
Dr. A
"Damn....Acleasius, calm down"
Otay. :)
If I am right though, you will be mad too right? :p
"I LOLed at this description of the patch on the WoG"
Well at least you’re laughing about it. :)
Dr. A
December 21st, 2006, 06:17
C'mon fellas, let's all settle down. Let's not bicker because of some silly patch
GROUP HUG!!!!
JDR13
December 21st, 2006, 07:08
So what do ya think guys? When is the real patch going to be released? I wonder if PB is trying to finish a different project at the same time and that's what is holding them up. I think they need to worry about fixing the problems in G3 before worrying about any add-ons.
Corwin
December 21st, 2006, 08:16
My suspicions (possibly unfounded, but it's a working hypothesis) is that the current money being 'given' to PB is for producing the add-on. While they are making this, they have an opportunity to 'patch' sections of the game. Most of the team is likely at work on this, leaving hardly anyone to do 'spot' patches like 1.12!!
Acleacius
December 21st, 2006, 10:13
"Let it go brother, let it go. You don't have to respond to every little comment. It's bad enough you're trying to twist the facts about what I said just because I embarrassed you"
You brought it up and you are constantly changing your view to adapt to whatever definition you have atm for "create", so if you don't want to talk about in another thread don't make up things in another thread, brother.
"Most of the team is likely at work on this, leaving hardly anyone to do 'spot' patches like 1.12"
Right, it’s like 18 people on the add-on and 1 poor person trying to fix G3. :p
txa1265
December 21st, 2006, 13:20
factual information from the internet.
hehe ... you almost had me there ... :D
Neo
December 21st, 2006, 14:08
Looks good, especially the part that NPC's don't die as quickly. Now if they only fix their eyes, so they can spot mobs earlier, the game becomes even better. One question before installing. Does this patch also require you to unequiped and save before patching? Because loading times are a pain and I don't wanna load 3 games in a row... ^^
lostnumber
December 21st, 2006, 17:23
The inventory exploit could be used with any item that has an animation associated with its one time usage. Potions, tablets, earthen roots, etc. are all reusable through the usage of this exploit. A few of the spell effect potions were a bit more difficult to use in this regard (e.g. restore) as hitting the inventory key would abort the spell animation and nullify the effect. Aside from that though, G3 was a pretty nature friendly game. Through the usage of this exploit the wide spread littering of empty potion bottles and the endangerment of the goblin berry plant can be completely eliminated! Take that green peace, G3 beat you to it!
mute
December 21st, 2006, 18:34
Is it time to start playing G3 again? I haven't bothered with it since release week, and was a little dissapointed in the fix list, but perhaps i belived the game was more bugridden than it was. Perhaps i was hoping for a better combatsystem. (Yes yes, what was the odds for that, but i do tend to hope for thing, life is much more fun that way! :) )
JDR13
December 21st, 2006, 19:01
hehe ... you almost had me there ... :D
Can't you see the sign that says, "Don't feed the animals"?
*EDIT* Patch back online now.
http://forum.jowood.de/showthread.php?t=134847
Early indications are that some people are still having major problems with certain sound effects.
kalniel
December 21st, 2006, 23:42
*hopes he got the right patch*
I don't see anything to complain about with the speed of patching - we had some patches fairly soon on that dramatically increased the playability of this game (1.08), swiftly followed by another quick fix in 1.09.. now they have presumably done several smaller stage patches but decided to wait until it was worthwhile, and skipped 1.10 and 1.11. Either they bumped the number up to make us feel good (I doubt) or they have infact been fairly solidly working on patches since.
The patch is a positive experience for me - ambient sounds are definitely more noticable. I've not encountered the problems noted, but I've yet to have much playtime with the patch.
Acleacius
December 21st, 2006, 23:51
Still holding off on G3 patching to wait for some better repairs. :(
"Acleacius, you chose to argue about something that you were wrong about, ...."
You can keep telling yourself whatever you like.
You haven’t proven me wrong about anything I am aware of, though unlike you I will admit when I didn't know something. :)
You have avoided answering my questions about what definitions you’re using for words you keep throwing around, while I answer you question on merit.
You constantly generalize and use vague descriptors, then sudden attach yourself to my opinions, i.e. about Deus Ex.
I haven't even looked at the thread since my last post there, I loaded SS1 and have been trying to find a program that will take a snapshot in DOS, since despite your evidence (as I mentioned) Warren is listed as Producer, which is one of a seemingly long list of words you either refuse to accept the meaning or don't understand.
Oh, I guess Levine was correct about that too, when he corrected me go figure. :)
Wow does this mean you have been wrong about Thief 2 and SS1, so iir we are down to Deus Ex, and your refusals, diversion and spinning of the facts about at the very least the words "create", "producer", "studio director", "project director", "lead designer" and quite possibly how games are made. :)
The only thing I recall you informed me of was the timeline of Levine's actually employment, as I mentioned I recalled him being childhood or long time buddies with one or more of the LG guys, so if that’s your cover about being wrong and vague about everything, then yeah I guess your right. :p
See you even started this here in this thread, didn't you?
Which you don't want to, take responsibility for either. :)
Lethal Weapon
December 22nd, 2006, 00:01
Performance seems to be slightly improved for me after applying the new patch - I get less stuttering. Certainly not the 'big patch' we all expected and I'm still waiting for an improved combat system as promised. It would be nice if someone from PB made an official announcement stating what is expected to be fixed any time soon, as Obsidian did with NWN2.
Also, I would much appreciate if people would respect the thread's title. This is the Gothic 3 forum and the reason I started this thread is that people may easily access and discuss information relative to patch 1.12. I do not want to navigate through piles of irrelevant (not to mention idiotic) posts and I'm sure this applies to a lot of people as well. Moderators please help!
JDR13
December 22nd, 2006, 00:39
*sigh* It's my fault.
Acleacius, I'm actually starting to become embarrassed for you. I know I shouldn't have brought it up in this thread so I apologize for that. Now for the last time, please go back to the other thread if you have anything else to say about that topic.
Out of respect for Lethal Weapon I'm going to go back and edit my previous post in this thread and eliminate any off topic remarks altogether.
*edit* Done
Now....
"It would be nice if someone from PB made an official announcement stating what is expected to be fixed any time soon"
I couldn't have said it better myself. Why have they been so silent?
JDR13
December 22nd, 2006, 22:40
I guess only one of us is going to clean up after himself.
Can anyone confirm that Patch 1.12 affects the North American version of Gothic 3?
darghan
December 23rd, 2006, 02:38
Corwin:
I completely agree with your 1-2 people actually working on a patch hypothesis :). All of you guys should probably expect dramatical changes to combat, missing sounds, performance issues no sooner than 3-6 months. I am very sure that guys at PB are hard at work on the addon. You guys should remember that the team making the game is really quite small - 30 people? Or maybe even less. Games like these are always made by teams of 100 people or more. The biggest problem with these small teams is that they:
1) cannot dedicate team members to solely work on patching the game
2) do not have a solid QA team
And to support your hypothesis even further - I really think that after 1 whole month of working on solving these issues is a lot of time. My bet is 2 PartTime guys working on patching the game.
One more thing - if you look closely at how the combat is designed . You will probably find out that it is not actually buggy. It is just a bad design decision. NPCs blocking attacks loose stamina way too quickly and henceforth cannot block any of your attacks afther the 3rd blow. It is a VERY complex system and to get it working you would have to have either a better NPC AI (complex problem). Or not to have stamina hehe.
And since PB has put a lot of work on implementing Stamina ingame, you can count on PB wanting to improve AI. And since their NPCs have one of the worst AIs i have seen in years they will have to fully rewrite the behavioral code.
In other words do not expect to see any "Significant changes" until the addon. And now we can begin speculating whether they will be motivated to change it until the addon release since the game is selling quite well LOL.
My addon bet:
more monsters, more weapons, still buggy, a little bit more space to wander, no AI.
The only chance for PB is that they get a different publisher but then we will probably have another "game for spoiled children" like Oblivion.
And i didnt even touch the little detail that makes G3 unplayable for me at the moment. You can run from anything that the gameworld can throw at you - omg that pisses me off. I can outrun a dog (pure bullshit).
darghan
December 23rd, 2006, 02:40
JDR:
99% yes
Dhruin
December 23rd, 2006, 02:54
I think Corwin's hypothesis is reasonable. That said, I'm not happy with their communication and being a small team has no relevance to that. Not good enough for me.
Elwro
December 24th, 2006, 15:42
I seem to have a lot trouble fighting wolves etc after installing 1.12. In 1.09 my 27 lvl character had no problems with them, but now, if they hit, they immediately hit again 2 or more times. Sometimes it's a whole series of hits and I'm dead, which is completely ridiculous.
Did anyone else notice this change? Also, the game runs a bit faster.
Dr. A
December 24th, 2006, 17:02
For those who are gnashing their teeth over how PB has deserted them in their time of need...
http://forum.worldofplayers.de/forum/showthread.php?t=179340
They still work on patches, and KaiRo said that they don't wanna leave us with an unfinished game.
Patience, young padawans. Also Happy Holidays, everyone!
JDR13
December 25th, 2006, 10:52
I notice a lot of new sounds that I didn't hear before patch 1.12. The music is still way too loud though, I had to turn it all the way down to 1% to achieve a good balance.
*edit* I'm also hearing some sound corruption in places. Like a type of static, in places where there are a lot of npc's. Almost sounds like a geiger counter or something. Very annoying.
Under audio settings, I have 'Stereo' selected. I was wondering what the difference is with 'Dolby Pro Logic'. Does anyone know?
Gorath
December 25th, 2006, 16:44
Pro Logic is Dolby´s old 5.1 surround standard. Not as clean as Dolby AC3 ( = Dolby Digital), but definitely better than no surround. Activate it if you have 5 boxes with or without subwoofer.
Gorath
December 25th, 2006, 16:46
I´m relatively happy with this intermediate patch. The new sound effects add to the atmosphere. I also think I feel a small performance increase.
JDR13
December 25th, 2006, 20:32
Playing with headphones(my prefered method) guess I'll just leave it on stereo.
I agree about the performance increase, I thought I noticed a slight boost as well.
darghan
December 28th, 2006, 02:20
For those who are gnashing their teeth over how PB has deserted them in their time of need...
http://forum.worldofplayers.de/forum/showthread.php?t=179340
Patience, young padawans. Also Happy Holidays, everyone!
hehe ... yes but all of the written above is not saying they are not patching .. its just saying that there will be only minor changes
I know PB and i follow their work from their first G days i know they are not a bunch of cripples and i respect them fully ... but from an economical standpoint they cannot put anymore people than above written 2
look at the last patch .. i mean ... eh .. thats not a 10 people month work
but yes .. patience is the only thing left .. and its a virtue :)
Zaleukos
January 3rd, 2007, 16:42
Do we need to unequip items prior to patching?
Cm
January 3rd, 2007, 17:48
That was what I read here or somewhere. Not that big a deal to do and be safe.
Corwin
January 4th, 2007, 06:07
Only with the original patch!!
Thaurin
January 10th, 2007, 16:28
So, anybody that experienced problems with first installing that leaked 1.12 patch and then the officially released one? No problems to just keep playing?
I also read somewhere that certain things worked much better for some people after they started a new game. For example, with my saved game, I went to this waterfall and I still couldn't hear it (patch 1.12). Is this a known bug or is my installation not right?
hwfanatic
January 11th, 2007, 08:28
Some people are still reporting missing sounds, for example around waterfalls. Just like you.
Thaurin
January 11th, 2007, 13:33
Okay, but that's a problem that everyone has, regardless if they installed that leaked 1.12 patch? I think someone reported fixing the waterfall sounds after reinstalling and repatching to 1.12.
hwfanatic
January 11th, 2007, 14:07
I personally have noticed some waterfalls have that bug, and some do not. That's with the official patch.
Thaurin
January 11th, 2007, 17:56
Okay, thanks for the information. I really still am not that far into the game yet, but I was thinking of giving it another go some time. :)
enodenroH
June 18th, 2007, 07:52
Planning on reinstalling Gothic 3 soon.
Do I have to install all previous patches or just 1.12?
Bartacus
June 18th, 2007, 22:25
They say you don't need to, but I think it's always better to play on the safe side.
enodenroH
June 18th, 2007, 22:39
They say you don't need to, but I think it's always better to play on the safe side.
I have the american version.
If I remember correctly, it starts at 1.07.
So I only need to download the last two.
Thanks.
Bartacus
June 18th, 2007, 23:03
I think you mean the last 3 -> 1.08, 1.09 and 1.12 and don't forget that Jowood made an unofficial patch for the game too.
enodenroH
June 18th, 2007, 23:30
I think you mean the last 3 -> 1.08, 1.09 and 1.12 and don't forget that Jowood made an unofficial patch for the game too.
You're wright.
I remember not installing .08 when I installed .09 the last time.
That's why I forgot about that one. :biggrin:
And I'm not touching the unofficial patch with a 40 foot pole.
No no no...
Speaking of it, has anyone tried the unofficial one and what, if anything, happened?
Moriendor
June 19th, 2007, 03:38
Speaking of it, has anyone tried the unofficial one and what, if anything, happened?
Yes, I did. Nothing happened :) .
Seriously, it's just a few quest/dialogue fixes. So you will only notice anything if/when you happen upon the NPCs and the related quests. It doesn't do anything else or at least no one has encountered any other side effects yet.
It should be completely safe. What the modders did is they just fixed a few typos, logical errors, relationships between entities and that kind of stuff (script bugs). It doesn't/shouldn't affect anything that's really important since it's simply not reaching deep enough to mess with any essential core elements of the game.
...and don't forget that Jowood made an unofficial patch for the game too.
It's not really made by JoWooD. It was made and is still being worked on by community members from the JW and WoG forums.
JoWooD is only supporting them by opening up the source code to a few select members but if anything will come out of that (i.e. out of granting folks access to the source materials) at all or when that will happen (if ever) is anyone's guess. It will certainly take months, not weeks.
Script bug fixes on the other hand (like the ones we've seen up to now) should become available much more quickly so if anyone is interested in the unofficial patching efforts, it would make sense to check for updates of that community fix regularly.
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