Dhruin
SasqWatch
IGN has an E3 preview of Bioshock, with Ken Levine revealing the game is basically done:
...next stop GameSpot:Irrational told us the game is pretty much finished at this point on Xbox 360, and they're still doing some tweaking for the PC. With increased media attention since E3 2006, Irrational is particularly excited about BioShock's release, specifically for what it means for games in the future. "All I want to do is be able to create more games like this," says Ken Levine. "That's all I care about in my career is just make more cool games, be able to break down some barriers, things that aren't World War II shooters. That's what I want for the industry, it's the games I want to play and the games I want to make. If BioShock's successful, that to me is a ticket for making more games like this. We're not going to mention any of the story elements in the game, because honestly, they'd be better to find out for yourself when the game releases later this August.
More information.Luckily you'll have plenty of methods for taking down foes. The first is proximity mines, which are handy in that you can set them wherever you like (on the floor, wall, or ceiling). When an enemy gets too close, boom goes the proximity grenade. The most basic use of the grenade is to set one on the floor and let it do its work. With a little creativity, however, the proximity can be much more interesting. You can attach it to a barrel, for example, then use your telekinesis to pick up the armed barrel and toss it at an opponent, effectively creating a superbomb. You can also use the proximity mine in conjunction with other accessories like the cyclone traps, which create miniature cyclones on the floor; when an enemy steps on it, he or she will be tossed to the ceiling, where your planted mines can be waiting for them to turn them into mincemeat.