Wasteland 2 - Interview with Brian Fargo @ Wasteland Chronicles

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Russian Fansite Wasteland Chronicles has talked with Brian Fargo about Kickstarter, clones & adaptations, and also about some of the games he's helped on their way e.g. Shattered Steel and Descent. A quote from the inteview about this:
In 1992, you actually brought into the industry Ayman Adham and Mike Morhaime, who later took the name Blizzard Entertainment. Whom else of your "students" can you be proud of?

I knew Ayman when he was just a kid and I always knew those guys had the goods. I am also proud that we gave Ray and Greg their first contract with Shattered Steel and despite it not selling well we gave them another shot with Baldur's Gate. I also gave Treyarch their first contract with Die By the Sword and Volition their first project with Descent. I have always tried to keep an eye out for talent. It's nice to see the Indie scene emerging the way it is.
More information.
 
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We didn’t have many options for sound, voice and music back in the day and I really want to explore the use of the radio in a way that other games have not. I want to give the world much more texture and personality through voice than would have been possible.

I wonder what he means by that? Presumably something different than was done in FO3/FNV. Sounds intriguing.
 
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I usually don't find reason to give praise to interviews that are prepackaged lists of questions as opposed to the give-and-take of live interview, but the questions there were *good*. The author deserves kudos for it.
 
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