Wulf
Inquisitor
To any G3 gamer interested.
I have been experimenting or messing about trying to achieve toward max reputation within different factions but to zero reputation with the orcs, also maxing chosen skills with the quests, lots of doubling-back and maxing the use of animal transposition - - hence the long play time currently of 300+ hours with no orc rep' gained and liberations primed but not executed.
To end the game for Innos or Beliar is conceptually wrong as to please one god will irate the other/s and will only continue the conflict. To destroy the divine artifacts is also wrong as it will irate one of the gods, Saturas says to "keep them safe". So to gain just one *orc rep'* point (which aligns to Beliar) is a failure to appease the gods, likewise to complete a mercenary rep' quest is to fail also, a fine single line through the game will permit audience with orc leaders while gaining 75% qualifying rep' per town yet without orc rep' except in Faring, siding with rebels aligns to Innos which will also irate Beliar.
Many gamers don't understand G3, i am not aware of anyone getting it right, myself included. To maintain a balance or solve the conflict you can only either: please all gods or not please any gods - or perhaps and most likely, please the associated god within the three kingdoms, Varant, Myrtana, or Nordmar as per the eternal wanderer lore - you have to interpret the meanings into the solution - the clues are there yet there is no correct and proper walkthrough available or explained for G3.
Link to download original complete "Eternal Wanderer" text file (with thanks to gaoneng)
http://gaoneng.googlepages.com/TheEternalWanderer.txt
After four full years with G3, I have failed to find the solution to the conflict (a similar tack on G1's chromanin) that is two PB games i've failed. The challenge was the ultimate experience of all the many game i've played.
I can vouch that PB are very responsive and listening devs, in a past discussion prior to G3, i mentioned to PB that chromanin is too hard because it is hidden and the clues are invisible to the intelligent gamer (via the sense of logic) the normal gamer would not even consider them and would ignore them. They gave strong hints that they would approach the chromanin equivalent again in G3. When i mentioned about:- Q:- 'when is a secret not a secret' A:- when it is known' - i went on to explain/suggest that a secret can be gradually introduced in a way that becomes known to the player that *there is a secret* without revealing it and from that point onward through the game you will now be aware of *the search* for the secret. I knew before G3 was released there would be a chromanin equivalent and to my delight PB did implement similar to what i had sugestested - yet i have failed to achieve within my own suggestion !!!
So unlike with the vagueness of G1 -> ("it's said they worshiped a god that gave them the power to transform into animals") PB made it more positive to the G3 player via the druids gradually releasing info via dialogue, that the power of Adanos is received via the druid stones (mentioned in old posts of mine).
You pray to Innos or Beliar at the shrines but there is no Adanos shrine, the equivalent is to transpose because you gradually learn via the highest divine knowledge of the druids that the power increases with each transformation to animals. Kill a beast say as a wolf and you immediately level-up, not as a human but as a beast, yet there are no stats shown for a transposed beast because it is actually NH himself- you would have to experiment to the max in an unknowing way (extremely time consuming). This was altered in one of the CP patches.
I would have the highest esteem for any gamer capable of solving the conflict of the gods, which is what both G1 and G3 is totally about.
So within this context, how you might equate the various 'patch-to-quests' differences is left to the imagination of the G3 gamer. Using no CP patch is probably the safest route to experimentation to max - the other patches might be questionable to effect the cancellation of an otherwise satisfactory and ultimate conclusion - no one knows and PB will not explain, though they did once say the game fulfills their concept intentions (which was long before any community patches)
Kind Regards from Wulf,
founder of the past 'Chromanin Seekers' user group.
I have been experimenting or messing about trying to achieve toward max reputation within different factions but to zero reputation with the orcs, also maxing chosen skills with the quests, lots of doubling-back and maxing the use of animal transposition - - hence the long play time currently of 300+ hours with no orc rep' gained and liberations primed but not executed.
To end the game for Innos or Beliar is conceptually wrong as to please one god will irate the other/s and will only continue the conflict. To destroy the divine artifacts is also wrong as it will irate one of the gods, Saturas says to "keep them safe". So to gain just one *orc rep'* point (which aligns to Beliar) is a failure to appease the gods, likewise to complete a mercenary rep' quest is to fail also, a fine single line through the game will permit audience with orc leaders while gaining 75% qualifying rep' per town yet without orc rep' except in Faring, siding with rebels aligns to Innos which will also irate Beliar.
Many gamers don't understand G3, i am not aware of anyone getting it right, myself included. To maintain a balance or solve the conflict you can only either: please all gods or not please any gods - or perhaps and most likely, please the associated god within the three kingdoms, Varant, Myrtana, or Nordmar as per the eternal wanderer lore - you have to interpret the meanings into the solution - the clues are there yet there is no correct and proper walkthrough available or explained for G3.
Link to download original complete "Eternal Wanderer" text file (with thanks to gaoneng)
http://gaoneng.googlepages.com/TheEternalWanderer.txt
After four full years with G3, I have failed to find the solution to the conflict (a similar tack on G1's chromanin) that is two PB games i've failed. The challenge was the ultimate experience of all the many game i've played.
I can vouch that PB are very responsive and listening devs, in a past discussion prior to G3, i mentioned to PB that chromanin is too hard because it is hidden and the clues are invisible to the intelligent gamer (via the sense of logic) the normal gamer would not even consider them and would ignore them. They gave strong hints that they would approach the chromanin equivalent again in G3. When i mentioned about:- Q:- 'when is a secret not a secret' A:- when it is known' - i went on to explain/suggest that a secret can be gradually introduced in a way that becomes known to the player that *there is a secret* without revealing it and from that point onward through the game you will now be aware of *the search* for the secret. I knew before G3 was released there would be a chromanin equivalent and to my delight PB did implement similar to what i had sugestested - yet i have failed to achieve within my own suggestion !!!
So unlike with the vagueness of G1 -> ("it's said they worshiped a god that gave them the power to transform into animals") PB made it more positive to the G3 player via the druids gradually releasing info via dialogue, that the power of Adanos is received via the druid stones (mentioned in old posts of mine).
You pray to Innos or Beliar at the shrines but there is no Adanos shrine, the equivalent is to transpose because you gradually learn via the highest divine knowledge of the druids that the power increases with each transformation to animals. Kill a beast say as a wolf and you immediately level-up, not as a human but as a beast, yet there are no stats shown for a transposed beast because it is actually NH himself- you would have to experiment to the max in an unknowing way (extremely time consuming). This was altered in one of the CP patches.
I would have the highest esteem for any gamer capable of solving the conflict of the gods, which is what both G1 and G3 is totally about.
So within this context, how you might equate the various 'patch-to-quests' differences is left to the imagination of the G3 gamer. Using no CP patch is probably the safest route to experimentation to max - the other patches might be questionable to effect the cancellation of an otherwise satisfactory and ultimate conclusion - no one knows and PB will not explain, though they did once say the game fulfills their concept intentions (which was long before any community patches)
Kind Regards from Wulf,
founder of the past 'Chromanin Seekers' user group.