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-   -   Divinity 2: Flames of Vengeance - New Add-on (http://www.rpgwatch.com/forums/showthread.php?t=10012)

Myrthos March 1st, 2010 23:13

Divinity 2: Flames of Vengeance - New Add-on
 
If all goes well a new expansion to Divinity 2 named Flames of Vengeance will be announced tomorrow by DTP. Larian Studios CEO Swen Vincke confirmed the announcement and the expansion at their forums.
As mentioned in their forums some information and screenshots can be found Gamer.ru and on Ag.ru. All information is in the Russian language, so I don't have a clue what it says but apparently this is a list of features:
  • 15 hours of gameplay
  • many optional quests
  • mindreading is more important and is needed to complete at least some quests
  • interesting non-combat oriented quests (e.g. in one quest you're supposed to give a theatrical performance)
  • better interface
  • better AI
  • better graphics (DirectX 11 support)
  • you will be able to export your character from the original Divinity 2 or start a new one
  • skill trees will be expanded
More information.

turian March 1st, 2010 23:13

meh! i say…

well…not really something im looking forward to.

lets hope it will be cheap so i can take a look, without wasting too much money.

Anderson March 1st, 2010 23:57

I wonder if it'll be more like the first half of the game or more like the second half. People seem to like the first much more than the second.

vidder March 2nd, 2010 00:14

This doesnt sound very inspired.

Acleacius March 2nd, 2010 00:53

Sounds stand alone, should have been more like, Night of the Raven.

Directx 11, what that's for like 20% of the gaming population?

Really good money spent there I bet it even runs better, too! /snark

mbuddha March 2nd, 2010 08:31

Wonder if you don't need to finish the original to get to the expansion. And if the expansion adds more to the core gameplay/existing story/quests. These qualities would make me more interested.

Davion March 2nd, 2010 10:09

Hmmm, I hope I haven't lost my previous save games somehow :P

About "I hope it's more like the first part than the second part" : I think it's not the dragon part that's problematic, but the complete change of scenery.

You go from a classic rural/forest landscape, with its classic dungeons, to an entirely differant cliff enviroment. If they would have stuck with the same type of landscape it wouldn't have been "so bad" if you ask me. *HINT* (I know you're reading this, Larian Studios) *HINT*

Looking forward to it myself.

EvilKoala March 2nd, 2010 10:10

Count me interested! I only wonder if this will be a standalone and if it will take place during the original storyline or after… Interesting…

Maylander March 2nd, 2010 10:23

Looking forward to it. Wonder if they will continue the interesting story from Div 2? I hope so, I'm itching for payback.

Mister Maur March 2nd, 2010 12:20

Divinity 2 was my favorite RPG of 2009. Good news!

Santos March 2nd, 2010 15:31

Quote:

Originally Posted by Acleacius (Post 1061001314)
Sounds stand alone, should have been more like, Night of the Raven.

Directx 11, what that's for like 20% of the gaming population?

Really good money spent there I bet it even runs better, too! /snark

Well, most gamers I know are now running some version of Win 7; isn't that DirectX 11 (seriously, I'm not sure that all version have it)?

Phonix March 2nd, 2010 17:53

Quote:

Originally Posted by Santos (Post 1061001414)
Well, most gamers I know are now running some version of Win 7; isn't that DirectX 11 (seriously, I'm not sure that all version have it)?

I do belive that you also need a grafic card that can run it, my own GF8800gt can only go as far as 10.0, but as the difrend aint that big I don't going to upgrade.

crpgnut March 2nd, 2010 17:55

I'm not interested in any more play as the dragon gaming. At least, not how Larian implemented it. I'm VERY interested in more hours of their dungeon exploration and character building. These are wonderful aspects of the game. I'm really not interested in high level skills either. It'd be fine for the game to be low-level oriented in my book.

Thaurin March 2nd, 2010 18:07

Quote:

Originally Posted by Phonix (Post 1061001445)
my own GF8800gt can only go as far as 10.0, but as the difrend aint that big I don't going to upgrade.

Personally, I'm pretty excited about DirectX 11 hardware. Once this becomes mainstream (and it has a better chance than DirectX 10 had), some amazing new things should be possible. Apart from a few enhancements that can increase performance, stuff like the compute shaders and texelation are pretty awesome. But oh, well.

Glorian March 2nd, 2010 18:52

GREAT News! :-) I haven't started Divinity 2 yet, but it is waiting for me on the shelve and I bet I'm gonna love th expansion aswell!
It might not be the most polished game, but it is Larian title and deserves true attention. :-)

Cheers!

Gokyabgu March 2nd, 2010 19:43

Superb!

I'm playing Divinity 2 and enjoying it much. 15 hours is a bit few though.

Alrik Fassbauer March 2nd, 2010 21:36

Quote:

Originally Posted by Thaurin (Post 1061001449)
Once this becomes mainstream (and it has a better chance than DirectX 10 had), some amazing new things should be possible.

Which means all kinds of folks are upgrading, then.
From Win Experience Points to Seven, for example.

Acleacius March 2nd, 2010 23:55

Quote:

Originally Posted by Santos (Post 1061001414)
Well, most gamers I know are now running some version of Win 7; isn't that DirectX 11 (seriously, I'm not sure that all version have it)?

What do you work at some business, where the office upgraded everyone? Iirc, Steam users (which I usually think of as a good average) are not anywhere near MOST, think it's about 30%. Though many gamers don't belong to Steam and on average if you want your game to SELL, you offer it to the most populated sectors. Not to mention, regardless whether it is affecting you or not, there is a worldwide recession currently with the possibility of WHOLE countries going bankrupt.

For example here in the US most economists conservative, moderate and liberal pretty much agree we only have a 50% chance escape a terrible crisis in the second half of the year. Whether you understand economics or not that's not a really good position to be in, actually it will affect the whole world.

I say it was money poorly spent, directx 11 is mostly effect based lighting which is not Larian's strong point, afaik from playing DD2. I do like the game very much, but it's clear they spend too much time concerned with graphics instead of stability, gameplay and Q&A.

KnightPT March 3rd, 2010 16:13

Quote:

Originally Posted by Acleacius (Post 1061001526)
What do you work at some business, where the office upgraded everyone? Iirc, Steam users (which I usually think of as a good average) are not anywhere near MOST, think it's about 30%. Though many gamers don't belong to Steam and on average if you want your game to SELL, you offer it to the most populated sectors. Not to mention, regardless whether it is affecting you or not, there is a worldwide recession currently with the possibility of WHOLE countries going bankrupt.

For example here in the US most economists conservative, moderate and liberal pretty much agree we only have a 50% chance escape a terrible crisis in the second half of the year. Whether you understand economics or not that's not a really good position to be in, actually it will affect the whole world.

I say it was money poorly spent, directx 11 is mostly effect based lighting which is not Larian's strong point, afaik from playing DD2. I do like the game very much, but it's clear they spend too much time concerned with graphics instead of stability, gameplay and Q&A.

With all due respect, Directx11 is not simply new eye candy, its a much easier to work API (from the dev POV) and companies are starting to understand that.

Dont forget that you can have an engine that is primarily DX10 and have some DX11 effects blended in and that isnt a monumental task. Also dont forget that even games like metro 2033 that are in DX11 still work in machines that only have DX9 and DX10, so you dont realy lose customers for adopting DX11 "extensions" on your game.

So you have an easier to program/use API, not realy much costs involved in its implementation and you won't ruin your customer base, so whats there to lose in implementing DX11 code that is even future proof in case you want to migrate your engine towards a possible sequel?


Its a win/win situation imho.

mbuddha March 4th, 2010 07:24

I liked the cliff area and switching between dragon and human as much as the first foresty village type area. I thought the cliff area was innovative. The tower was neat too. What I didn't like was the strictly dragon areas which were constant tedious flying combat. I guess it's the final hours that I really didn't like, not so much the second half.


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