![]() |
Obsidian Entertainment - MCA Interview @ Eurogamer
Eurogamer have an extensive 4-page interview with Chris Avellone. Topics include Alpha Protocol, Planescape Torment, why he can't say anything about Fallout: New Vegas and much much more.
Here's MCA's take on what makes a good rpg: Quote:
More information. |
Or you could just "streamline" … Get's rid of all those nasty problems and after all, it is the natural evolution of rpgs.
Edit: Sarcasm aside, it's nice to hear a game developer say something like this. For me, one of the top things I look for is meaningful character development and choices in development that truly affect gameplay (e.g. the way you approach encounters and solve problems). |
There's some great stuff in this interview.
Quote:
Quote:
Also MCA reads RPG Watch regularly :biggrin: Obsidian could really have a breakout year in 2010. AP and F:NV are both sounding awesome. I think AP could really benefit from being delayed, that extra coat of polish could make it a true classic. |
Quote:
But I can't blame him for dodging the question. Because what really defines an RPG is character development, plain and simple. Nobody wants to hear that, despite the fact that the entire industry knows exactly what one's talking about when one says "RPG elements". |
Hmm, he pretty much defines an RPG right there? I don't see him dodging the question. According to him, you need two components: The character building, and choices with consequences (factions, quests, environment, etc).
If you have both, you've made an RPG. If you don't, it's something else. As to whether or not I agree with his statement - yes, pretty much. |
| All times are GMT +2. The time now is 08:12. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch