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-   -   Din's Curse - Update Patch 1.000 (http://www.rpgwatch.com/forums/showthread.php?t=10270)

skavenhorde April 2nd, 2010 13:40

Din's Curse - Update Patch 1.000
 
Din's Curse is officially out of the Beta phase with this minor update. Here are the changes:
Quote:

1.000
——-
* Official release
* removed beta stuff
* changed version to 1.000
* added beta testers to manual credits
More information.

Daroou April 2nd, 2010 13:40

Congratulations.

rune_74 April 2nd, 2010 20:46

Great game, I gotta get that patch.

Thrasher April 2nd, 2010 21:47

Did they fix the bug in the UI where your mouse could click through on the environment behind a popup window? Very irritating.

Steven Peeler April 4th, 2010 17:13

Quote:

Originally Posted by Thrasher (Post 1061006236)
Did they fix the bug in the UI where your mouse could click through on the environment behind a popup window? Very irritating.

I don't remember anyone ever mentioning this so nothing has probably changed. Which menu are you specifically having a problem with?

Thrasher April 4th, 2010 22:32

It was one of the first menus I dived into. Sorry I can't be more specific…

skavenhorde April 4th, 2010 23:16

I never encountered that bug and I've been playing this game straight for two days now. I found a spell or two that could use a little tweaking especially for the necros. That 'Bone Crushing' spell is a little too great. As long as I don't get killed too fast I can take out anything with that spell relatively quickly. Mix in with a few 'raise monster' spells and I right now I have three buffed up baddies protecting me while I explode the rest of the gang to bits and pieces. One other thing is pretty cool. If I go all crazy just blasting away underground every now and then I'll start to get cave ins not cause by earthquakes or support beams. It doesn't happen every time, but it does happen which I thought was a nice touch. That and as long as my undead are humoniod then they will use the healthstones all by themselves. The animals won't.

I even pumped up the difficulty level way over the recommended and still survived (barely). The only problem was staying away from their attacks. One or two hits and I'm toast, but one or two hits from me and their whole gang is toast.


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