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Rampant Games - How CRPGs Warped My Brain
A cool title for what is essentially a trip down memory lane, with the Rampant Coyote listing some of the old CRPGs that influence his thinking, with further installments to follow. Here's an excerpt:
Quote:
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Yeah, for a while I had it entitled, "My CRPG Influences," but the title was so boring and pretentious that I couldn't read it without shuddering. So I came up with this title as an emergency substitute. Couldn't figure out a better one.
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I think my comment reads like a criticism, which it isn't. Looking forward to seeing the other parts. :)
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It's interesting also how time, age, or just game evolution makes you change your mind on what things you like or not. For example, my first cRPG was Wizardry 1. I played this before I even knew what D&D was. I spent dozens of hours rummaging through those dungeons. But years later I fully dismiss games for a variety of reasons like not letting me save anywhere, or because it has too many random encounters, or because the automapping sucks, or the journal system is not comprehensive enough, yet Wizardry 1 suffered from all those problems yet I loved that game.
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Yeah, going back and retro-gaming can often be a frustrating experience. There are a lot of conveniences of modern gaming that we take for granted that really didn't exist back then. And some stuff that would totally not fly - like permadeath on failed resurrection attempts in Wizardry 1. Maybe Roguelike players would be willing to suffer that kind of game rule, but not many mainstream gamers would tolerate that today. Oh, and having to go into the dungeon to heal magically…
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