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The Witcher 2 - Preview, Interview
I haven't linked a Gamers with Jobs piece for a long time for some reason. Anyway, they have a short preview of The Witcher 2:
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Now that I think about it I kind of like fedex quests. It's just about balancing and providing a variety of quests.
If there would be only combat orriented quests I would be dissapointed. |
Too much of anything can kill ya.
I dont mind the fed ex that much if it takes me to new places, i hate the ones w/ repetitive back-n-forth over familiar boring territory. |
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If ever I trusted a dev it's gotta be CDProjekt, so I'm hoping..
As for the Fed-ex quests; - to me TW had just the right balance. On the other hand, I -did- sometimes wish for a teleport function - heck, even Morrowind had one or 2 of sorts. ..but I'm hoping and trusting.. :fingerscrossed: |
"The Witcher 2 does away with the stance system in favor of a more console-like combo system. There’s a heavy attack, light attack, magic attack, block and a dodge button."
Hell no , console pad curse for mouse & keyboard users ! "Currently, there’s only a PC version planned. It’s clear they’re positioning it for a console release, but that appears to be depending on funding." So why the consolisation ? "the players will feel that it's because the long, travelling-based quests are missing" TW1 had long travelling? without the loading screens travelling from swamp's camp to trade quarter was like 5' , i 'd like someone to ask about inventory issues , specially the trophies where you had to go back just to pick another head. "we've presented things (sex) with cinematics" I hope this time the cinematics will be skippable , sex in games is usually disturbing (for me) . |
Actually a combo system with those listed combat moves would be quite easy with the keyboard.
I use the w,a,s,d setup to move…so: Left mouse button = light attack Shift (or Alt) + LMB = heavy attack Right mouse button = block Shift (or Alt) + RMB = dodge C, X, Space, Middle mouse button (or whatever) = magic attack Exactly how is that keyboard twisting or any more difficult to pull off than the system in the first Witcher? I'm not saying it will be better or worse ( I thought the system in the first game was fine) but I sure don't see how it would be "consolized" or difficult. |
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LMB-attack/talk RMB- signs MB3- forward MB4- no use unfortunately for some reason i can not assign mouse wheel to inventory I need my left arm free to hold my cig / phone / beer . With timers on dialogues and the need to change styles / combos (given that TW on easy isn't easy at all , just died fighting a Vodianoy priest + 3 followers…and i am level 24!!!) i see TW2 getting on my nerves too soon |
Can't say I'm impressed with the shortening of the game - that's something I liked about the first game. I think it took me about a month to play through it the first time. Fingers crossed the streamlining doesn't cripple the roleplaying elements, either and that the combat is as challenging as say Gothic.
However, I do like the sound of the inclusion of politics as a central theme. If they can make the story and interactions half as fascinating and dynamic as Chapter 2 was in the original game, I will be very pleased. Keeping a good, witching eye on this one. ;) |
Actually the way they are doing combat is more like older PC rpgs where you have a button for light, heavy, block, dodge, and magic attack. I don't really see that as consolizing since it existed on computers long before consoles.
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