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Alpha Protocol - More Reviews
A few sites more have reviewed Obsidian's spy-rpg, Alpha Protocol. The Adreneline Vault gives it a 2/5 and here's an excerpt:
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More information. |
The second review is excellent overall, one of the most thoughtful I've seen of the game. I think the score is about right objectively speaking though I think the ending paragraphs are a bit on the negative side.
But a great read. |
I've never seen a game with so many polar opposite reviews, some liking the game a whole lot and others very much disliking it. Strange to see.
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"Mass Effect tells a densely plotted, compelling tale"
Are we sure? Mass Effect's story for me was from compelling or well written.. it was incredibly dry, with the old 'ancient evil rising' clichè applied to sci-fi instead of fantasy. |
Well…
I was reasonably engaged by the story of Mass Effect, and I was particularly pleased with the background lore for the various races and technologies. Certainly, I was FAR more interested and enthused by those aspects of that game, than the utter messy boredom that was Alpha Protocol story/characters. Mass Effect 2, though, much less interesting than the first one - but still significantly more interesting than AP as a cinematic experience. As a pure gameplay experience, Alpha Protocol was better than either of the others. |
Background lore =/= story.
While I agree that Alpha Protocol could present some story points better (I don't agree with the fact that it's a mess as far as characters are concerned.. they have far more depth than it seems at first, and work well inside the storyline without going all 'ok, now sit back for 30 minutes to hear my absolutely dreadful backstory', a method which was abused in Mass Effect), if you strip a couple of fancy codex entries, Mass Effect's story is, at its core, a very fantasy-ish and banal story. The characters? I understand it's a matter of taste, but characters in Mass Effect for me were absolutely dreadful, and I usually enjoy Bioware NPCs a great deal. |
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AP, as you say, is a matter of taste - and I didn't find a single character interesting or appealing. |
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In Mass Effect they didn't work for me. There were instances, like Ashley's backstory and personal dialogue and Tali's backstory where I actually felt 'the writers are trying too hard here'. But again, this wasn't a discussion about Mass Effect, so sorry to have brought it out here, it's just that every time I read about Mass Effect having a fantastic story I wonder what's so fantastic about it… |
Well, if you ask me, Bioware has become exceedingly formulaic - and as I've said countless times before, their games feel like they're based on blueprints - rather than a strong creative drive.
But that's just me :) |
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And same applies for Bethesda. Too much study and old designers, too little daring ideas and fresh blood in the process. And what is better opportunity to use that "formula" than sequels that the most of the new rpgs are… Only smaller European developers dare to bring something different. |
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From a business point of view, they seem to do the right thing, though. |
It seems to me that maybe the European reviews of AP are more positive than the US reviews of AP? Might be interesting to look into?
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I'd second that. Although I haven't played JE, or the MEs.
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http://free-pc-guides.com/games/diff…os-wrong-01928 |
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