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-   -   Ultima IV - Fan Made Flash Version Released (http://www.rpgwatch.com/forums/showthread.php?t=10905)

Gorath July 7th, 2010 01:51

Ultima IV - Fan Made Flash Version Released
 
Another non-comercial Ultima remake has been released, this time an Ultima 4 flash conversion. The source is the original Ultima 4: Quest of the Avatar for Apple IIe, not the newer console versions. All current browsers are supported.
Quote:

Ultima IV: Flash Version is a new and improved version of the classic role-playing game released in 1985. This new version widens the appeal of Richard Garriot's original game and tells the story of The Quest of the Avatar to a younger generation of game players.
A detailed feature list can be found on the official homepage.
More information.

TheMadGamer July 7th, 2010 01:51

Wow. Just wow. This is awesome. And out of nowhere.

Daroou July 7th, 2010 15:20

Yes.. Very nice! Blair Leggett, thank you.

getter77 July 7th, 2010 22:53

The dev studio's attitude in general on the rest of the site looks to be of a good quality as well——very curious what the next mystery projects in dev are and hope there is some staying power.

Heh, maybe somehow DeathLord will get a modern remake?

xSamhainx July 8th, 2010 09:25

Nice, a good way to experience a classic game indeed

crpgnut July 9th, 2010 05:10

It's definitely not using the normal game's stats. I played through this for about 15 hours over the last few days and the combat is seriously in the monster's favor. I read through the patch notes and the guy has increased the difficulty in combat. It makes the game very frustrating. I'd suggest skipping this until he tweaks it back. I just started playing on an emulator and the combat is MUCH easier.

Version 1.0.08 (Mon. May 24, 2010)
- Monsters now appear on dungeon peer at gem/view spell displays.
- Improved monster move algorithm for dungeons.
- Magic Axes have an animation that shows them returning to their user.
- Ladder buffer overflow problem (climbing a ladder in LBC and holding down a movement key) is now fixed.
- Monster's no longer dissappear when crossing over the edges of the world map.
- Monsters will now follow a player's ship over the edges of the world map.
- Talk Help text is now triggered with -1, and Spell Summary with -2. (fixes an incompatibility with IE Browsers)
- Players can now shoot over sleeping party members.
- Players can now shoot through all ship walls. (Previously the 'angled' walls blocked player's shots)
- Dungeon monsters will now chase players through dungeon halls.
- Resurrect can no longer be cast during combat.
- Fixed some problems on the start up menu when you are creating your character and then pressing the mouse button.
- Monsters are now much tougher.

The guy missed the point of the game. It's not about the combat. It's about becoming virtuous and being an example.

Alrik Fassbauer July 9th, 2010 13:01

Quote:

Originally Posted by crpgnut (Post 1061017453)
- Monsters are now much tougher.

The guy missed the point of the game. It's not about the combat. It's about becoming virtuous and being an example.

Yes. This is the result of Blizzard's initial influence over the RPG genre.

Gorath July 9th, 2010 13:21

You should post your feedback in the thread in General RPG. The dev follows it.


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