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-   -   Two Worlds II - Magic Moments in Antaloor (http://www.rpgwatch.com/forums/showthread.php?t=11045)

Dhruin July 27th, 2010 10:27

Two Worlds II - Magic Moments in Antaloor
 
Magic Moments in Antaloor is a collection of Two Worlds II magic casting video clips. These are from the official site but Inside Two Worlds has collected them in a more convenient format, showing off Trash Vortex, Fireball, Necromancy and Invisibility.
More information.

mazling July 27th, 2010 10:27

Those are some smart looking effects!

GhanBuriGhan July 27th, 2010 10:32

I agree, especially the first two actually bring something a little new to the table. Nice use of physics.

PrinceOfDeath July 28th, 2010 13:07

Quote:

Originally Posted by GhanBuriGhan (Post 1061019024)
I agree, especially the first two actually bring something a little new to the table. Nice use of physics.

What he said.

GothicGothicness July 28th, 2010 15:20

I wounder if they'll really be able to make those things work in practice…. perhaps they took water over their heads again as in the first one.

bemushroomed July 28th, 2010 16:31

Quote:

Originally Posted by GothicGothicness (Post 1061019132)
I wounder if they'll really be able to make those things work in practice…. perhaps they took water over their heads again as in the first one.

This is something that must have been done quite a while back, what they're doing now is probably just balancing and bug fixing and minor tweaks. I'm quite sure they don't add anything they don't know will work in pratice, ~3 months before release.

Ofcourse, they could do like Bethesda and show a bunch of cool stuff and when the game is released, and people are surprised it's not there, they'll respond with a simple "ah no, we removed that a while back actually, it didn't really work out that well".

Thrasher July 28th, 2010 22:06

Let's hope not. This would really bring something new and fun to the genre, especially if the physical effects can be used to damage opponents. :) (moment of reflection - that's sort of a sick desire)

Alrik Fassbauer July 29th, 2010 00:17

Quote:

Originally Posted by Thrasher (Post 1061019152)
especially if the physical effects can be used to damage opponents. :)

The Force Unleashed, anyone ?

Thrasher July 29th, 2010 03:52

Is Force Unleashed an RPG?

Alrik Fassbauer July 29th, 2010 14:09

No, but the technique exists.

They just need to "steal" / "borrow" this concept from TFU into an RPG, that's what I meant.

Thrasher July 29th, 2010 19:49

I don't doubt it. My point is that I haven't seen the ability to create a whirlwind of found objects in the environment to damage someone in an RPG before.

Alrik Fassbauer July 29th, 2010 22:40

Me neither.

JDR13 July 29th, 2010 23:15

I have to admit, this game is starting to look better with each preview.

bemushroomed July 30th, 2010 05:07

Return to Antaloor Trailer HD

http://www.gametrailers.com/video/re…-worlds/702383

kind of stupid to not promote the magic more in the trailer, it looked really generic there unlike in the above videos.


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