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Joystiq - The Game That Wasn't There
The Game That Wasn't There is an op-ed piece at Joystiq that laments the disappearance "Western RPG as they used to be, before Bioware and Bethesda took up the reins of Western RPGdom". Small party sizes, not enough character creation options and an emphasis on action combat are all addressed:
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Oh ho! This article goes beyond the "grumpy old man" bit and actually suggests solutions! Always a good sign.
I really don't understand what happened to turn-based RPGs. Sure, more sales go to the clickNOWclickNOW games, but more games are going after that market, too. Meanwhile, the let-me-think-about-this-for-a-minute crowd is getting starved. Particularly the ones that want some decent graphics. |
I don't really agree with some of the points the author made. I play RPGs mostly for interesting story, side-quests, characters etc. Therefore I want my party members to have personality, IE be pre-defined. I don't want to imagine things; if I did I wouldn't be playing cRPGs in the first place.
Anyway, I'm glad western designers are looking up to Japanese, I like the gameplay formula, but I'm not a fan of the eastern style. It's kinda gay. |
There has been a long tradition of party-based RPGs, which has been eroded - imho - the more RPGs were programmed in 3D. Because handling let's say 6 party members in 3D isn't that easy (collsion detection ! etc.).
I just see that there are fewer and fewer party-based RPGs out there. There are exceptions of the rule, but ot many, imho. |
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I prefer my RPGs party based (4-6 my ideal size), because I like RPGs for the strategic gameplay, not the story, not the cutscenes, not characters, but for the gameplay, the strategic use of resources, the considerations for the party composition… classes, skills, stats, inventory. But that's not something you can show in a TV commercial and people go 'Ahhh, cool!' |
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I don't know where this comes from - either they just define it by themselves, or they base it on some kind of marketing studies. An who know whether these marketing studies are corrctly assembled ? It's a little bit like those rating studios before the financial crisis. They just reated - based on what, exactly ? Sometimes they even rated regardless. And then everything collapsed. Now, "action" is "full cool", but non-action is "lame". Either these publishing companies want to make them believe that both "action = cool" & "non-action = lame" or … they believe so because they have some studies we don't have. But - what no-one sees is that this "action" thing is ONLY outlined towards the targeted customer group - rather young people. NOT older ones of 40s on, for example. Which means that ALL of their "action-oriented" marketing is scheduled acording to a single, limited (although relatively big) target group. It's as if … I was making in my restaurant only kinds of food for a certain - the biggest ! - group of customers there - meanwhil totally neglecting other visitors. Which means that other visitors might leave the restaurant - or ever. (Which might have happened with people migrating to consoles and away from the shooter-heavy PC platform, just as a thought.) Which results in a drop of profits. Which can be seen as "the increase of pirates", for example. |
I think the WEGO simultaneous turns system (Frozen Synapse, Laser Squad Nemesis, Combat Mission), is a viable alternative to turn-based or real-time with pause combat that ought to be explored more by developers. This style of combat can resolve in only a few turns but still requires highly tactical planning, a bit of luck, and a bit of instinct. I think it's a great system that doesn't get enough love. If designed well and integrated in to the game with fluidity, this sort of combat would be a blast to use in a fantasy RPG or a more modern setting. Imagine a WEGO system incorporated into the tight combat situations of Temple of Elemental Evil. Don't get me wrong, that combat system was DEEP, but it was also very drawn out.
Then when the WEGO combat is all over, you play the whole thing back in real time and watch everything just flow so naturally. just my two cents on the matter… -g |
While it's true that Bioware's games in recent years suffer from those issues, he conviently overlooks the Baldur's Gate series, which are some of the greatest party-based crpgs ever made.
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Yes, but they are quite old right now. About 10 years or so.
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I'm pretty sure Bioware "took up the reins" starting with Baldurs Gate. Also, he acts as if Bioware and Bethesda are preventing someone else from making an old-school crpg if they wanted. |
From the article:
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I'm on the fence about turn based play. Granted, I am no tactician (I had some awful times in BG2). I do however absolutely love Civilization (I celeberate the entire cataloge) which is turn based, but I didn't care for the combat in Escholon or ToEE (granted I didn't play far into either). Maybe it can be done right in a modern RPG, I don't know. I still enjoy it when I crank up something like Ultima IV. I think the fundamental problem is that most games are done graphics first, then a distant interface, story, etc. Bioware certainly puts far more effort into story than the other companies, but they are about it. |
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I'm no Bioware apologist however, I've been complaining about the smaller party sizes since KotOR. I would love to see a new crpg that allows 6 or more characters in your active party. |
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