RPGWatch Forums
Page 1 of 2 1 2

RPGWatch Forums (http://www.rpgwatch.com/forums/index.php)
-   Gothic 1/2 (http://www.rpgwatch.com/forums/forumdisplay.php?f=22)
-   -   gaaa I used to know this (http://www.rpgwatch.com/forums/showthread.php?t=11149)

cptmaxon August 15th, 2010 02:12

gaaa I used to know this
 
so I know you can trigger a quest to get a new fence for fisk after kicking mordag out of the old camp, but I can't figure how! lol wulf a hand here please?

JDR13 August 15th, 2010 09:49

A new "fence"? :thinking:

Wulf August 15th, 2010 13:01

O.K cptmaxon, here's the short version.

The quest "a new fence for Fisk" is enabled by kicking Mordrag out of the old camp and not (normally) by letting him escort you to the new camp. He has to be provoked via the correct dialogue choice "this camp ain't big enough for both of us". After slapping him to the ground wait until he gets up then revives his health with several potions, when lastly he eats a loaf of bread make sure you stay within focus highlight distance - if all goes well and you have asked the right questions NH will automatically say "just get out of here" and Mordrag will slowly walk away to the new camp alone (he will also say it was a fair fight if asked at this point). If during the questions you asked about the new camp the extended dialogue remains enabled for to still catch up to Mordrag (if so desired) and ask to be led to the new camp and obtain Mordrags ring to gain access past Rosco and to see Lares. All of this enables the trigger to be latched for when next passing near to Fisk he will stop and explain Mordrag was one of his best suppliers of stolen goods from/for the new camp and the' new fence for Fisk' quest will be entered into the journal. You then need to speak with Sharky in the new camp and explain Fisk's situation. When next back in the old camp speak again with Fisk and he will be pleased. There are other slight differences and much deeper moral consequence variations depending on which sequence and which sub-quests are chosen, of which some, although not recorded are accumulated as part of one main "admission to the old camp"" quest completion. You will never see Sharkey in the old camp yet it is possible to please Diego in his esteem summation of Fisk if you fail the "Thorus quest" by revealing Thorus's secret to Mordrag, which if done by this method requires the whole eight influential qualifiers to be referred in the esteem summation and has moral 'alignment' implications. eg:- Diego, Sly, Fingers, Ian, Scatty, Fisk, Dexter and Whistler….all shadows!!

In a normal game, enabling the Thorus quest completion then only needs four qualifiers as well as the 'test of faith' quest which is compulsory (per Diego and Ian). any surplus of the non-compulsory qualifiers can be left out. eg: Fingers, Sly, Scatty, Fisk, Dexter or Whistler.

Pladio August 15th, 2010 14:00

Wulf, I think you might have overplayed Gothic…

cptmaxon August 16th, 2010 14:01

Quote:

Originally Posted by Pladio (Post 1061020817)
Wulf, I think you might have overplayed Gothic…

such a thing is not possible :)

DeepO August 16th, 2010 17:48

Quote:

Originally Posted by Wulf (Post 1061020812)
The quest "a new fence for Fisk" is enabled by kicking Mordrag out of the old camp and not (normally) by letting him escort you to the new camp. He has to be provoked via the correct dialogue choice "this camp ain't big enough for both of us". After slapping him to the ground wait until he gets up then revives his health with several potions, when lastly he eats a loaf of bread make sure you stay within focus highlight distance - if all goes well and you have asked the right questions NH will automatically say "just get out of here" and Mordrag will slowly walk away to the new camp alone (he will also say it was a fair fight if asked at this point). If during the questions you asked about the new camp the extended dialogue remains enabled for to still catch up to Mordrag (if so desired) and ask to be led to the new camp and obtain Mordrags ring to gain access past Rosco and to see Lares. All of this enables the trigger to be latched for when next passing near to Fisk he will stop and explain Mordrag was one of his best suppliers of stolen goods from/for the new camp and the' new fence for Fisk' quest will be entered into the journal. You then need to speak with Sharky in the new camp and explain Fisk's situation. When next back in the old camp speak again with Fisk and he will be pleased. There are other slight differences and much deeper moral consequence variations depending on which sequence and which sub-quests are chosen, of which some, although not recorded are accumulated as part of one main "admission to the old camp"" quest completion. You will never see Sharkey in the old camp yet it is possible to please Diego in his esteem summation of Fisk if you fail the "Thorus quest" by revealing Thorus's secret to Mordrag, which if done by this method requires the whole eight influential qualifiers to be referred in the esteem summation and has moral 'alignment' implications. eg:- Diego, Sly, Fingers, Ian, Scatty, Fisk, Dexter and Whistler….all shadows!!

In a normal game, enabling the Thorus quest completion then only needs four qualifiers as well as the 'test of faith' quest which is compulsory (per Diego and Ian). any surplus of the non-compulsory qualifiers can be left out. eg: Fingers, Sly, Scatty, Fisk, Dexter or Whistler.


This is bullshit, I´m pretty sure he ate two loafs of bread in my game.

Wulf August 16th, 2010 18:05

Nope not possible..Mordrag has in his inventory :-

3… 50/LP health potions.
3….Rice schnapps.
8…..10/LP bowls of rice
1…..12/LP loaf of bread.

Nice try DeepO…….you failed. :lol:

JDR13 August 16th, 2010 21:24

Never argue with Wulf over details in Gothic. :)

DeepO August 16th, 2010 22:20

I was joking obv.

JDR13 August 16th, 2010 22:54

The sad thing is that I haven't replayed Gothic for 5-6 years now, even though it's one of my top 3 favorite crpgs. I've actually forgotten a lot of the smaller details.

cptmaxon August 17th, 2010 00:52

I think I'll join the sect loonies this time:)

Wulf August 17th, 2010 10:39

Be aware that members the the sect camp have renounced alignment to all three gods, wich is a direct contradiction to the in-game instructions…

"you must heed the word of the gods, for it is their will that you will heed them"

(just a little nudge in the right direction)….. ;)

cptmaxon August 17th, 2010 19:43

"then there's the sec loonies in the east who are praying for thier idol to set them free, he hasn't responded so far"
man I love this game:)

Wulf August 18th, 2010 20:59

Yeah, thats a good one - - remember this by Baal Tondral in the sect camp to NH..?

*for extra realism* - begin reading in a low voice, slowly building up (where indicated) to a mighty crescendo of evangelical euphoria towards the end)

(low)
You don't look like one who's submitted to slavery in the ore barons, you look more like a seeker, someone who's searching for the true faith, d'you not feel a fire inside your body which keeps you from sleeping at night?

(a bit louder)
I see, you doubt that what the ore baron slaves try to tell you is really true and just, d'you know why you doubt them too? - they're lies! - With those lies they try to control weak spirits but your spirit is stronger than their lies.

(louder)
Dont'ya feel the running for freedom every single day? - dont'ya feel it growing stronger? - it guides your spirit, let it happen!
Do you know what you're doing when you try to suppress it? - you're denying your soul, denying yourself, don't let your fears dominate your life.

(louder)
Free yourself! - you need to understand - the sleeper will awaken, he will set you free and wash away all these disbelieving infidels. Like dross that is washed away by the rain, they will vanish from this world, they will moan, whine and repent but it will be too late.
Then they will pay the price, they will pay with their blood and with their lives!

Phew! - takes your breath away :D - some of these PB dialogues are what set G1's unique atmosphere.

Pladio August 19th, 2010 13:28

Please tell me you didn't remember that word for word … :worried smiley:

Wulf August 19th, 2010 15:03

No, i had to consult my old notes which i've kept from my G1 project days - they are going into the shredder (having a clear out). :(

Pladio August 19th, 2010 15:21

Phew, then I recommend keeping your notes. They won't be back once you shred them…

Wulf August 19th, 2010 18:13

It's too late, i've just shredded the whole damn pile of notes (over 60 - A4 pages) they did of course contain the "c" sequences and cryptic translations etc' - which was why the project was started - now they are gone forever - nobody will ever know how to find the answers to the riddles - the end of years of research - i was hesitant for a short moment before i pressed the shredder switch - now its over.

cptmaxon August 23rd, 2010 16:36

noooooooooooooo
what about chornomanin???!?! how will we ever find that place you spoke off?

Wulf August 24th, 2010 00:15

I'm sorry cptmaxon, chroniman is lost forever - it was too difficult for even the most hardcore of rpg gamers - you would never find it without my help and i gave up long ago.
I did think of selling the notes to the highest bidder on ebay but then i realised no rpg gamer would understand what the heck they were for anyway…so i decided to shred them into a million tiny pieces, they are now in a plastic bin-bag waiting for tomorrows re-cycled paper collection - such an unworthy ending to this amazing gothic saga.


All times are GMT +2. The time now is 18:18.
Page 1 of 2 1 2

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch