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Eschalon: Book II - Review @ IndieRPGs
Craig from IndieRPGs points out their review of Eschalon: Book II. The score is 4/5, although I thought the text read lower than that. A snip on dialogue and quests:
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Sorry, I don't know much about Escalon, but I had a very similar experience with Baldur's Gate :
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BG was to me more or less a "combat simulation" : No matter what you said or did, you ended up in fights. This is at least traditional, imho. And this was the reason why I never much get through the game. Don't know know it is with Escalon, though. Is fighting so much favoured ? |
Yes, read my review!! :)
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You can get through the game with just 10 fights in total.. so I would say that's not really true.
That said I don't know… I waited and waited for book 2… but it just doesn't match up to book 1 for some reason… I can't put my finger exactly on what is wrong though. |
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To me Book II was more about completing the silly challenges than a true game. The game was just there so that the challenges had a format. I finished it once, but it's a pretty bland game. Of course, it's lightyears ahead of what I'm playing now, so it really depends on your viewpoint at the time of playing.
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One of the greatest discoveries I've made in the past 4 years of making RPGs is that not everyone thinks of an RPG like you do.
For me, role-playing is all in my head. Some RPGs have essentially zero story (Dungeon Master, or any Rogue-like come to mind) but that never stopped me from thoroughly enjoying these games because as I developed my character…as he or she became more real to me…the more I got into the game. I never needed choice/consequence dialogs or a strong narrative to make an RPG enjoyable to me, and in fact I am often turned off when the storyline forces me away from playing the character how I want. I still haven't finished Dragon Age because I feel like it's not really an RPG…it's an interactive digital movie. I can't go anywhere and do anything…I have to follow their story which unfolds like a "choose your adventure" book. Same with The Witcher. This is boring for me. So, Eschalon actually has a fairly deep story you can follow, but the game itself is more about the elements of role-playing that I enjoy: character development, exploration & plundering, and freedom from a forced linear storyline. There is simply no way that this kind of game is going to be enjoyable to every RPG fan, but that is okay. Eschalon isn't made for every RPG fan- just the ones looking for a break from the mainstream. |
I'm with Thomas on the need for deep NPCs. I can do without them if the rest of the game is strong.
But for me the exploration, character building and all those other good things have to be backed up with a decent and challenging combat system, one area I think BG came out ahead of both Eschalons. Eschalon's combat is functional, but dead simple. If you at least had a party of four or six, the faux-turnbased would be a little more engaging. Right away you've got positioning, ranged support, characters healing or helping one another. It would really improve the dynamic without (I think) having to rewrite the basic mechanics. |
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