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Deus Ex: Human Revolution - Interviews @ RPS, CVG
Jim Rossignol from Rock, Paper, Shotgun has quizzed Deus Ex: HR Lead Designer Jean-François Dugas about the game. Here's an except on using the original game - not Invisible War - as template, because the RPG elements were stronger:
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You can introduce "complexity" like climbing a steep ladder, or a low ladder. You can wriggle complexity so that it is hardly noticed (because it's running in the background) or so that the player is confronted with it (example : Micro-Management. It can be run in the background with not bothering the player at all, or it can be "introduced" via a screen with he player having to decide on all the tiny bits). |
Here's a test of my ability to predict shit in this industry:
I think this game will surprise the naysayers. Worthy of the original? Hmm, yeah, I actually think so. Deus Ex: Human Rvolution will be a great game. There, I said it. Let's see if it comes back to haunt me ;) |
Well, me, I'm always undecided - until I play it. I only regard REAL understandings to evolve through actual PLAYING.
Until then, I accumulate knowledge about a game, which included others' impressions and rumors, too, evaluating them within the given context, but when I play a game, I try to be open-minded as possible. But this also implies that I don't buy everything. ;) |
I'm keeping an eye on this. Hopefully, it won't have a dreadful PC port.
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Having a tutorial section in the game rather than a 50 page manual is a better way to introduce complexity as far as I concern. But I believe that what makes complexity fun is that you have to let the player be creative which means giving him/her more tools than he or she actually need. Most of the time the player is given a new tool per level with the obvious puzzle that need the latest tool to solve, which is kinda like a tutorial, but with that sort of design you never really have the time to use your palette for your own painting. The whole game becomes an introduction/tutorial.
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The game *does* look good, no doubt. From what I've seen at the Games Com.
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