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Two Worlds II - Translated Review Q&A
Two Worlds Vault let us know they have translated comments from Polish site GameCorner.pl, who have apparently played the release version of Two Worlds II. Here's a sample:
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Sounds good. I like to read stuff like this:
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I liked Two Worlds, and will probably buy this. Kay |
NPC/Quest Dialogues are more on the simple side. You don't get many choices and it's not Dragon Age or Baldur's Gate "multi-thread" decision chain. Think more elaborate Diablo - talk and decide if you want to do some quest, then get out.
This quote won't win any prizes here. It's sounding like an action game ala Titan Quest/Diablo. |
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Sounds great, good that it's difficult :) |
As the reviewer stated, the dialogues are a bit more extensive than in Diablo. It doesn't sadden me though.
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What's the release date for this? I read it'll be next year for uk/america, but what about europe and will that version include any english translation?
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The EU version does include English localization…at least according to the amazon.de page for it.
http://www.amazon.de/TopWare-Enterta…6753129&sr=1-1 Gogamer has an import version for sale that says release date Oct 22nd so I pre-ordered it from them while it was $40US on sale. But they emailed me back saying that their import versions are always UK/Aus. Since the UK/Aus versions are delayed the same as the US version that makes me think there is some miscommunication/misunderstanding going on there. If the 22nd comes around and they tell me it's been delayed I'll just cancel and order from amazon.de instead. If anyone knows English language sites to order the EU version from (that can ship to the US) I'd like to know (just in case). |
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So, yes, as bemushroomed said, it sounds a bit like Morrowind, which in my opinion is not a bad thing. NPCs and NPC "dialogs" were incredibly weak in Morrowind, probably the worst I've seen in any RPG, and still the game was pretty interesting for me. Kay |
I'm on board with both of you, it's just we have a lot of people here who pine for "choices and consequence". Those folks aren't going to like the statment about lack of deep conversation options and a lack of choices. Two Worlds I wanted to be compared favorably to TES. They were constantly comparing themselves to Oblivion.
I'm very okay with games that emulate Bethesda games :D |
wait, diablo had dialogues?
Thinking of OB and TW1 and Assassin's i find it very surprising that only 1 game got horses right . |
Sounds horrible. I had hoped for something more in the line of Oblivion.
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Oblivion had some of the worst dialogue I've ever experienced, with the exception of the Dark Brotherhood questline - which was a nice mixture of the absurd and the dark.
That said, Two Worlds had absolutely abysmal dialogue - and there's no way it can be worse. As for how extensive it is, anyone who's played TW should have realised that it's not going to be something completely different. It's basically a free-roaming powertrip - with a very free character development system. It's not going to compete directly with Gothic or games with a more serious tone. Just like the first one, it's going to be action heavy - with the RPG mechanics themselves as the center of the entertainment experience. I, for one, am greatly looking forward to it. I couldn't care less about "deep/pretentious" dialogue in what's essentially a free-roaming 3D Diablo. It would only slow the game down, and interfere with the flow of the gameplay. |
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That said, Red Dead Redemption completely annihilates all of the above :) |
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I think they are making horses bad on purpose , maybe it is that areas are so packed with content that there is not enough space to run or running will make you miss so many stuff. With all the islands around i think that TW can get sailing right, sailing up rivers or circling coast line can be very fun if wind and currents are added . |
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It doesn't matter where you come from or how big your paycheck is. It matters how talented, experienced, and dedicated you are. Your theory about making horses bad on purpose strikes me as profoundly weak. |
I'm not getting my hopes up about the sailing, i bet it'll be as dull as horse riding.. Red Dead Redemption is the only game i've played where they've gotten the horse riding right btw.
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I remember a mod in Morrowind that got horses right , if the average moder can make it everyone does (ok in the first version rider started to sink in horse's back but this was corrected). Some moders made dragon riding right. bemushroomed i have not played that game unfortunately . |
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Character models for humans and critters are very well developed these days, but horses … ? I rather believe we are seeing just the BEGINNING of implementations of horses. And - as you might know - EVERY beginning is HARD. |
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sure http://www.youtube.com/watch?v=8FLmr3PWbJw http://www.youtube.com/watch?v=Ci—GNsmD3I http://planetelderscrolls.gamespy.co…Detail&id=2493 |
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That because some people, who dedicate themselves completely to making horses work to your satisfaction succeed - making horses right is easy? Are you saying that all those other attempts at getting horses right were deliberately made poor? Don't you see how that makes no sense whatsoever? |
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