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-   -   Deus Ex: Human Revolution - Interview @ CVG (http://www.rpgwatch.com/forums/showthread.php?t=11599)

Dhruin October 14th, 2010 23:11

Deus Ex: Human Revolution - Interview @ CVG
 
CVG has another Deus Ex: HR interview with David Anfossi (producer), Jonathan Jacques-Belletete (art director) and Andre Vu (marketing game manager). The black-and-gold thing gets more tiresome focus but here's a snip on being faithful:
Quote:

We can't quite believe how evocative Human Revolution is of Deus Ex 1. Why did you feel like you had such a duty to do the original game justice?

AV: We had a mandate from Eidos back then - it was very important for the portfolio that we had this major title. One of the core points was that, if you're using a name like Deus Ex, then the original was such a great experience we wanted to recreate something that's still kind of unique. We didn't want to create just a shooter, just a stealth game… You take the name, you have to respect the core values. And if you look at the state of the market right now, with games like Bioshock, Fallout 3 etc. people - hardcore gamers - will say they're kind of niche, but they sell millions. That kind of audience wants more depth, the universe, some kind of customisation… instead of a regular shooter. There is a real audience for that kind of game.

More information.

Couchpotato October 14th, 2010 23:11

I cant wait to play this one as it stays true to the first Deus Ex.I hope it doesn't turn out to be like Deus Ex Invisible War.I should give the original a run again its been years since I played it.

Naked Ninja October 15th, 2010 08:56

Quote:

We can't quite believe how evocative Human Revolution is of Deus Ex 1. Why did you feel like you had such a duty to do the original game justice?
I really, really, really hate that kind of fawning statement in interviews.

DArtagnan October 15th, 2010 12:18

Quote:

Originally Posted by Naked Ninja (Post 1061029381)
I really, really, really hate that kind of fawning statement in interviews.

At least it didn't include the word: AWESOME in each sentence ;)

azarhal October 15th, 2010 13:08

Quote:

Originally Posted by DArtagnan (Post 1061029415)
At least it didn't include the word: AWESOME in each sentence ;)

Awesome is so yesterday, now it's EPIC in every sentence.

I'm still waiting for a game entirely in hexameter, though.

DArtagnan October 15th, 2010 13:09

Quote:

Originally Posted by azarhal (Post 1061029423)
Awesome is so yesterday, now it's EPIC in every sentence.

I'm still waiting for a game entirely in hexameter.

That would be both EPIC and AWESOME!

Zephyr October 15th, 2010 16:28

Wrong. It would be AMAZING. 'Amazing' is the most over-worked, over-used word since 'like' and 'great'.

Alrik Fassbauer October 15th, 2010 16:49

Yes, especially since a big, huge company is named after that word.

;)

Dajjer October 15th, 2010 17:46

Quote:

And if you look at the state of the market right now, with games like Bioshock, Fallout 3 etc. people - hardcore gamers - will say they're kind of niche, but they sell millions. That kind of audience wants more depth, the universe, some kind of customisation
Just tell me why Jowood didn't get this message????????

Dez October 15th, 2010 22:18

Quote:

You take the name, you have to respect the core values. And if you look at the state of the market right now, with games like Bioshock, Fallout 3 etc. people - hardcore gamers - will say they're kind of niche, but they sell millions. That kind of audience wants more depth, the universe, some kind of customisation… instead of a regular shooter. There is a real audience for that kind of game.
Now if only Jowood would have grasped that and made a real gothic game instead of dumbing it down…

Alrik Fassbauer October 16th, 2010 13:37

I fear that the Arcania sales might prove them [their approach] even right … "Go away with these hardcore games !" the industry might believe in the future …

Which leaves us to the Independent Market …

Gorath October 16th, 2010 13:53

Quote:

Originally Posted by Dez (Post 1061029517)
Now if only Jowood would have grasped that and made a real gothic game instead of dumbing it down…

Why should they? If the reports 3 years ago where right, JoWooD's Gothic rights are about to expire. (Whatever rights they have. The brand belongs to PB.) Why should they care about a brand if they can't use it any longer? Their own brand is "Arcania". The Gothic name was only attached for brand recognition.

Alrik Fassbauer October 17th, 2010 14:23

Kind of "Final Fantasy" phenomenon ? ;)


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