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Two Worlds II - Min/Max DX11 Comparison Screens
Again from PC Games.de, Two Worlds Vault has a side-by-side comparison of minimum and maximum settings using DX11 and 1920x1080 res.
More information. |
So is the game going to force us to play at minimum quality to see lots of hidden items in the grass? Hope not.
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I wasn't even aware that TW2 was going to be DX11…
Those screens look pretty nice, but I don't see anything that looks like it couldn't have been done in DX10. |
DX11 has slightly better quality and performance, if you can code it in 11, you avoid 10. Sucks for those that can't afford an upgrade yet. That said, I was under the impression that there was a dx10 client as well.
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There's no need for a DX10 client. DX11 works on DX10 hardware, except for the DX11 exclusive features. So there's no reason to release a DX10 game if it's already coded for DX11.
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The rock face textures look a bit poor but everything else is really nice.
Colours seem to be really distorted in low gfx mode though… |
Do Direktx 11 things run on Windows XP as well ?
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I am extremely surprised by Two Worlds 2 reviews so far. Looks like the developer and publisher really learned from the first game.
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To others - I'm sure there are settings in between the min and max. A pity they didn't show max DX9 settings. Also, I saw no signs of tessalation (sp?) - which I'm really excited about. |
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