RPGWatch Forums

RPGWatch Forums (http://www.rpgwatch.com/forums/index.php)
-   News Comments (http://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Bioshock Infinite - No Lead Platform (http://www.rpgwatch.com/forums/showthread.php?t=11893)

skavenhorde November 22nd, 2010 15:02

Bioshock Infinite - No Lead Platform
 
Chris Kline posted at the Irrational Games Forums that they are doing simultaneous in-house development on the PS3, 360 and PC versions of the game. This was mostly to assuage PS3 owners' fears that it'll be a simple port:

Quote:

We’re doing simultaneous in-house development on the PS3, 360, and PC versions of the game,” wrote Kline. “We all know that the PS3 is powerful but unique console with its own strengths and challenges. But compared to the PC, the Xbox 360 is challenging too. So instead of declaring a 'lead platform' and porting the game to the others, we’ve instead changed the game engine so that all platforms look (to a programmer) more like a PS3.
More information.

Couchpotato November 22nd, 2010 15:02

One way to look at is its a good idea.Many companies just port copies and they are terrible.On the otherhand it cost more to have three teams making the same game.It better sell better than bioshock 2 based on what they said the sales were.

JDR13 November 22nd, 2010 15:06

I'm actually looking forward to this game after seeing the preview video. I know I'll probably be disappointed, but what I've seen so far did look rather unique.

skavenhorde November 22nd, 2010 15:14

Same here. Despite its flaws the Bioshock universe is a great setting. Just wish they would throw in a little more depth to the character development, but it's not half bad for a shooter with a few rpg elements :)

chautemoc November 22nd, 2010 15:54

Better this than a crappy port, but I know I'll be longing for a Bioshock 1-like experience..great PC version as is often the case with 2K.

skavenhorde November 22nd, 2010 16:17

I'm going to miss the underwater environment though. Really enjoyed that, but it's a good thing they're moving onto a new setting. I don't know how they would explain Rapture STILL being down there after all hell it's been through.

Alrik Fassbauer November 22nd, 2010 17:49

I have a slight logic problem :

Quote:

This was mostly to assuage PS3 owners' fears that it won't be a simple port:
They fear it won't be a simple port ?

skavenhorde November 22nd, 2010 17:56

Fixed.

Thanks.

Hindukönig November 22nd, 2010 18:16

Quote:

So instead of declaring a 'lead platform' and porting the game to the others, we’ve instead changed the game engine so that all platforms look (to a programmer) more like a PS3.
Isn't the PS3 the "lead platform", then? I'm confused.

KasperFauerby November 22nd, 2010 18:18

Quote:

Originally Posted by Couchpotato (Post 1061035980)
One way to look at is its a good idea.Many companies just port copies and they are terrible.On the otherhand it cost more to have three teams making the same game.It better sell better than bioshock 2 based on what they said the sales were.

It doesn't take 3 full teams to develop the game for 3 platforms since 90% of the code for a game is the same for all platforms! Where I've worked we've been doing multi-platform games for years.. it's a single team doing the game, with a relatively small sub-team of "platform programmers"… guys that knows a lot about the various differences and hardware limitations of the consoles. In my opinion it does indeed lead to a better product across the platforms that way.

Thrasher November 22nd, 2010 22:00

Quote:

Originally Posted by Hindukönig (Post 1061036026)
Isn't the PS3 the "lead platform", then? I'm confused.

Quite. I think it's BS. It sounds like they are designing to the PS3 hardware and user interfaces.

Dajjer November 22nd, 2010 22:19

Quote:

Originally Posted by Thrasher (Post 1061036106)
Quite. I think it's BS. It sounds like they are designing to the PS3 hardware and user interfaces.

Thanks guys, I was thinking the same thing. PS3 is the lead. Why all to obfuscation?

JDR13 November 23rd, 2010 00:43

Quote:

Originally Posted by Dajjer (Post 1061036112)
Why all to obfuscation?

Yeah… this isn't V:TMB. :)

Thrasher November 23rd, 2010 02:08

Aye! But we can be hopeful. ;)

TheGameSquid November 23rd, 2010 12:15

The thing that concerns me most is that this decision was made because the feared PS3 fans would be disappointed that this game wouldn't get the max potential out of the PS3's graphical horsepower, and NOT because PC users would be stuck with a console version on their computer.

Quote:

Originally Posted by Thrasher (Post 1061036106)
Quite. I think it's BS. It sounds like they are designing to the PS3 hardware and user interfaces.

I agree that it's probably BS, but if their making a game for both consoles AND PC, I'd be REALLY surprised if they the PS3 was the lead platform.

My guess? The 360 is the lead platform, period.

Maylander November 23rd, 2010 14:44

I have to agree: This is simply not true. Of course there's a lead platform - the code is written on one platform, and then tested on various platforms after the initial tests. He's probably just saying "we're not focusing on a specific platform and then porting it to the others", but his statement is still wrong, as there is definitely some sort of lead platform.

GothicGothicness November 23rd, 2010 15:44

I think they are using a multiplatform engine. So basically what they mean is the graphic engine we are using support all the three platforms… but we are making an interface which will work on the PS3.

DArtagnan November 23rd, 2010 18:20

The lead platform is irrelevant to "core gamers" if it's not PC.

As long as it's restricted by console hardware and perceived audience - it will suffer.

Alrik Fassbauer November 23rd, 2010 19:18

I fear it might actually be vice versa.

The PC seems to be "big" only here in Europe; and that is not the preferred market, after all, especially being fractured down into several EU countries with their own languages and legislative … And in the US or so I understood it, the consoles are much "bigger".


All times are GMT +2. The time now is 19:45.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch