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Divinity II: DKS - Review @ Strategy Informer
This review at Strategy Informer actually focuses on the differences between DKS and the original Ego Draconis release, rather than looking at it as a whole new game. The score is 8/10 and here's a quote:
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Does anyone who played the DKS know whether ground enemies are still invisible in dragon form and if they kept the invisible top-wall?
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Thank you! Will probably go for Flames of Vengeance then when I find the time for gaming (despite these small flaws, I still think the DKS is a cool game for all who did not play the original Divinity II).
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I think ground enemies should stay invisible since it would be cheating to be able to kill the ground enemies while a dragon. (at least without increasing the amount of enemies and making enemies that can do well against your dragon which would unbalance non-dragon gameplay)
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I think it would have been a perfect way to illustrate your new power as a dragon, to make previously challenging fights trivial, as long as there are new challenges for you even in dragon form (which exist) and as long as you cannot become a dragon everywhere.
For me, the obvious harm to immersion done by making enemies disappear weights more than the moderate harm to gameplay balance when you keep them around, but the designers apparently thought differently as well. *shrugs* Would have been cool to see those puny goblins run in panic while you hover above them, though! *dreams* |
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