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Rampant Games - Thoughts on DA vs MM1
Last Monday, Rampant Coyote Jay Barnson posted about playing around with Dragon Age and Might & Magic 1…and finding MM1 more compelling. Today he has expanded on his MM1 thoughts (and added some XCOM for good measure):
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More information. |
Gee, that excerpt taken by itself sounds harsher than I intended. Wow, RC, lighten up! :)
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I read both parts and, though I never played X-Com, I fully agree with the Dragon Age vs. MM1. There's just TOO MUCH STORY. I guess for some people that's good. I play RPGs mainly for the tactical gameplay, the rules, etc. I like a nice *background* story, something that gives a reason for my adventuring… but when the story is more important than the gameplay, that's when it stops being a fun game to me. I couldn't care less about 'choices & consequences' unless those choices are my character's abilities and choices during combat. For example, Betrayal at Krondor. That game also had a lot of story, but it was not as forced upon you as the more recent games.
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I love story. I want more of it. Just not at the expense of gameplay. That's a tall order.
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On the MM1 vs DA discussion, whilst DA certainly isn't a perfect game, MM1 is far too bare-bones for me these days. Modern games do a lot of things wrong and bring their own baggage but (some of them) have also improved considerably on what was often one-dimensional kill-the-foozle dungeon-crawling. |
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Keep it simple and sporadic as far as story goes. |
In that case never try to play Xenosaga or Lost Odyssey :D
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These articles are obviously part of RampantCoyote´s elaborate marketing plan;). I really like the second one. |
Great reads. Particularly enjoyed it as I'm planning on playing both of those games, hopefully not too far in the future.
To me, the thing about story isn't too much or too little, but how compelling the characters are. If I have an emotional attachment (good or bad) with them, I want lots of story, if I don't, I get bored with the story. I think that is why I'm having a hard time with Ps:T. So far, none of the characters I've encountered have grabbed me. The talking skull is kind of funny, but that's about it. Compare that to BG. Immediately I had that attachment with Gorian and Imoen. |
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Actually the "indie blues" post this week in-between these two articles was me coming to grips with the fact that the criticisms I've leveled against other games can totally apply to Frayed Knights as well. I've fallen into exactly the same trap, and I'm sure some folks will delight in attacking me with my own words. But what I've found is that I'm looking at a lot of these old games differently now that I'm a "CRPG designer" than I did when I was simply a player (or even as a professional game programmer). I tend to dissect them a lot more, to see what makes them tick. |
That second article was fantastic! A big kudos to RC for an epiphany. :)
In particular, the benefit of an evolving overarching strategy (ala XCOM) to tie together long stretches of a game along with exceptions to mix things up, rather than relying on a longwinded story to maintain interest. I mean, let's face it, none of the stories in recent times are very good in games. I appreciate the attempt, but very few succeed, IMHO. It would be great if interesting deep overarching strategy were combined with great story, though. Maybe one day someone will make it… |
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