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-   -   Two Worlds - Interview @ FiringSquad (http://www.rpgwatch.com/forums/showthread.php?t=1218)

txa1265 January 26th, 2007 16:37

Two Worlds - Interview @ FiringSquad
 
There is a brief interview of Two Worlds producer from Topware James Seaman over at Firing Squad . There are some details about combat and the origins of the game, with a decided emphasis on the goal of making it accessible for home console games to have an "immediately fun pick-up-and-play kind of experience."
Quote:

FiringSquad: What can you tell us about the combat in Two Worlds?
James Seaman: With any role-playing game, combat is going to be a crucial part of the experience, so our goal is to create a way to make each battle interesting to the player. The way we’ve accomplished this is by having a combat [COLOR=#777799 ! important][COLOR=#777799 ! important]system[/COLOR][/COLOR] where you’re rewarded for doing “cool” things. For example, say you’re surrounded on all sides by four orcs. If you hack your way through them by button mashing, you’ll still get experience points, but not as many as if you tried to take them down in an interesting way. Say you attack the one in front of you, then performed a sweeping slash to strike one at your side and face the leader, at which point you tried to kick dirt in his eyes and temporarily blind him. By doing something like this, you’ll get a multiplier added to the experience points you’d earn.
More information.

araczynski January 26th, 2007 16:37

nice read, still looking forward to this game, even though it started off with the bad omen of them wanting to develop a game for the home console… but heck, it looks better then any other rpg i've ever seen, and it they deliver on the content, then game on!

Sorcha Ravenlock January 26th, 2007 19:29

Quote:

In the single-player game, you’re always going to be the same basic person. Our reasoning for this is so we could tailor the story around this central character. It wouldn’t be right to have someone compliment you on your rugged good looks if you’re playing a hideous orc, right?
Lost my interest, right there…

txa1265 January 26th, 2007 20:05

Quote:

Originally Posted by Sorcha Ravenlock (Post 17200)
Lost my interest, right there…

Hehe … I figured that ;)

That is a difficulty with RPG's in general - I have no problem as I have a number of archetypes I'll play (ok, 4 - male or female Paladin or Mage) so I generally end up OK.

r3dshift January 26th, 2007 20:15

Gosh, at first reading, combat seems kinda like Mortal Kombat. Woe to us…

Mana Garmr January 26th, 2007 21:15

"By doing something like this, you’ll get a multiplier added to the experience points you’d earn."

Didn't the first GTA game do that, where if you caused chain-explosions through cars you gained multipliers on the points ?

"En route, you’re attacked and one of your fellow party members (who also happens to be your sister) goes missing. You go in search of your sister, but get involved in a larger plot where you eventually have the fate of the world in your hands."
Gamesopt piece says"…a dead god, and the race is on to tap the hidden powers buried inside. And somehow, your character is discovered to be one of the few beings in the world with the ability to unlock those powers"

Anyone else left waiting for the words "Spawn of <insert god's name here>" to be used?

Cabezone January 26th, 2007 21:15

Quote:

Originally Posted by r3dshift (Post 17204)
Gosh, at first reading, combat seems kinda like Mortal Kombat. Woe to us…

Woe to you maybe, nothin wrong with mixing in some action with an RPG.

JDR13 January 26th, 2007 21:15

"If you hack your way through them by button mashing, you’ll still get experience points, but not as many as if you tried to take them down in an interesting way. Say you attack the one in front of you, then performed a sweeping slash to strike one at your side and face the leader, at which point you tried to kick dirt in his eyes and temporarily blind him. By doing something like this, you’ll get a multiplier added to the experience points you’d earn."

This game screams "CONSOLE"

araczynski January 26th, 2007 23:12

Quote:

Originally Posted by JDR13 (Post 17212)
"If you hack your way through them by button mashing, you’ll still get experience points, but not as many as if you tried to take them down in an interesting way. Say you attack the one in front of you, then performed a sweeping slash to strike one at your side and face the leader, at which point you tried to kick dirt in his eyes and temporarily blind him. By doing something like this, you’ll get a multiplier added to the experience points you’d earn."

This game screams "CONSOLE"

perhaps, but if its gorgeous and fun AND has 100+ hours of potential content, then i'm all over it.

Cormac January 26th, 2007 23:26

Quote:

Originally Posted by araczynski (Post 17232)
perhaps, but if its gorgeous and fun AND has 100+ hours of potential content, then i'm all over it.

That's what my last gf said about me ! Boy did she regret it afterwards LOLZ !!

chamr January 26th, 2007 23:27

Quote:

Originally Posted by Cormac (Post 17239)
That's what my last gf said about me ! Boy did she regret it afterwards LOLZ !!

HA!!!!! :D

lilithn January 29th, 2007 10:23

The usual glorification. (Of course there must be a mention of Oblivion…except that there was a vast, huge area of the same boring forest. If you have incredible hot-like-hell deserts, and freezing-my-ass-off arctic and such then compare it to G3, bwah….)
Why don't they talk about the mounted combat? Absolutely the most (or probably the only) exciting point in the game for me. All the other stuff have already been done and done a hundred times.
The monsters look ridiculous.


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