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Alpha Protocol - The Sins @ Gameroni
Tom Chick dons his fanboy hat and looks at why Alpha Protocol failed at the market, despite being an excellent game in his estimation:
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Excellent read and he really nailed down several problems (I mostly blame sega's, lack of funding for polish and broader development) and the strengths of Alpha Protocol. Especially as he mentions it's an evolution in many ways of and the closest thing we've had to a real Deus Ex style game. :cheers:
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I certainly enjoyed Alpha Protocol a lot and I think it deserves far more credit than it typically received, but comparing it to Deus Ex might be taking things a bit too far in defending it. Alpha Protocol offered different skills to solve missions in a similar way to Deus Ex, but the level design was substantially far more linear, offering very little in the way of alternate routes or secret entrances when compared to Deus Ex.
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I think people are interpreting way too much into such occurrences. To me, the ultimate explanation for all of this is, that there are now countless awesome games available. And especially role-playing games are usually very long and deep games, people completely invest themselves in. It's not like anyone could play 5 games like "The Witcher" over one weekend, especially when all the quests are done. So, out of sheer necessity, players pick few titles and play those properly. Other good games like Alpha Protocol, in this instance, are ignored. It has nothing to do with the game itself. It's simply the fact, that the industry can produce more games, but the time players have, always stays the same.
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Also, many people seem to have misunderstood what type of game AP is - an RPG. Most reviewers seem to have been under the impression that AP was supposed to be another Mass Effect 2 - as in a story-driven shooter with light RPG elements tacked on. If someone was to play AP thinking that they could run and gun their way through every level giving no thought to their character build, I imagine they wouldn't have a very good time. As a result, some reviewers label AP as being "broken" or "buggy" because they don't understand that there is a chance to hit mechanic based on the player's skill level with every weapon type (along with weapon stats and upgrades) and that stealth relies on certain abilities and equipment instead of pure stealth mechanics. |
Alpha Protocol is a really good game and was one of my favourites last year. But it really wasn't all that polished/perfect. Now I don't really care about that unless the game is unplayable but a lot of people (especially in the media) do.
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I've stated this all along: Alpha Protocol will become a cult classic.
Like Arcanum, PS:T and so on it is rough in most ways, but exceptional in a few ways. Thus, people who put a lot of weight on the latter will feel the game is fantastic, while people who require a more general gaming experience will feel it was mediocre or simply daft. Personally, I am among among those who feel it's fantastic. |
I agree with the article's analysis. Personally I'm a bit on the fence regaring AP. I certainly do think it is an enjoyable game, even though (for me) it didn't live up to it's potential. I liked the novelty of an RPG set in a contemporary setting and the way you could switch between the three 'B'-personalities (Bond, Bourne and Bauer). Also, I found nothing wrong with it's presentation (flow of story, graphics, animations and audio).
That said, I *did* feel sort of 'non-connected' to the world. It just didn't feel like an RPG to me, even though your character's stats, perks and weapon-mods definately do have an impact on how succesful you are performing actions. Ah well. Perhaps someone will mod it someday :) |
I tried play a bit Alpha Protocol and get hurt by many details in its beginning, not sure when I'll try it again:
I could worth a lot, but the sin is the beginning is unattractive and worse, it is repulsive. |
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