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-   -   The Broken Hourglass - Artist Interview @ Official Site (http://www.rpgwatch.com/forums/showthread.php?t=1236)

Dhruin January 30th, 2007 18:14

The Broken Hourglass - Artist Interview @ Official Site
 
A short interview with the lead sprite artist for The Broken Hourglass, Ric Halliwell, can be found at Planewalker Games:
PWG: How does creating a good sprite differ from just creating a good 3D object?
Quote:

RH: When making a sprite for 2D graphics, I can have a very high poly count for my models. For a 3D game, I would have serious restrictions on the poly count.
Animating an object to use as a sprite is actually very easy. It doesn't get hard until the sprite is a human—then it gets hard, because the human brain has an area specifically for analyzing other humans. So a level of realism that would make a tyrannosaurus look okay would still leave a human looking like a cartoon. The slightest error in a human walk cycle looks like a serious limp, yet for a lesser animal it would look quite normal to us.
More information.

Xarg January 30th, 2007 18:14

Hail!
The link that you provided for the Article is broken.
Please replace it.
thx and respect

Xarg

Corwin January 31st, 2007 00:30

I notice that Dhruin has fixed the link, it's working perfectly now!!


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