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Divinity II: FoV - Review @ GameShard
GameShard has a review of the Divinity II expansion, Flames of Vengeance. This is one of the few articles that focuses purely on the expansion and the result is a mixed 7/10. Their main complaint is the lack of hand-holding and the limited use of the dragon form - both possibly positives for some readers:
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Sounds like the reviewers ideal rpg is WoW or Fable. If you need tight hand-holding there is ten games to a dozen that can serve you.
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Seriously this kind of review is hurting the RPG genre!
How is it better that each clue has a huge arrow pointing to it and a big green text saying "CLUE" on top of it? what is the point of even calling it a game in that case? they might as well call it an interactive movie! |
Careful, Gothic. You may be infringing on a new Bioware copyright there…
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ED/FOV/DKS is a lot of fun. Unlike the reviewer, I really don't care for any of the dragon or platform parts, but the rest of the game is sheer bliss. I love the humor; often it is subtle and unexpected. I enjoyed meeting Tom, Dick, and Harry and coming across the killer rabbit and the rhyming wizard. Nice touches all around. Combat is fast paced and is frequently just one aspect of the exploration. Most of the time there's a small puzzle or riddle to figure out. There are TONS of secret items/places and if you avoid looking on the internet, you can play the game multiple times and not find them all. Too bad the American marketing for this game sucked ass. I wish Bethesda would have published for these guys. It would probably have increased sales 200%. I'm not sure how much, if any, that profit would have made it to Larian though :(
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I do agree with the reviewer and I know not many players agree that the dragon part is THE feature of the game. From multiple point of view, from exploration point of view, and for symbolism, and for epic feeling, and even for fights I enjoyed quite a lot doing stupidly fights for fights with the dragon like in Gothic 2 I was fighting Orcs around the castle just for the fights (and doing so breaking the mood setup by the game).
The dragon best part is definitely the exploration part, stunning, and totally refreshing, and quite well designed despite the clear difficulty of this approach. But I also agree with many players thinking that the little puzzles, the numerous secrets, and the exploration are also the kicking feature of the game. About the game release I'm not sure it's so bad it didn't get a good distribution, D2:ED had too big flaws. Such delayed distribution through a better tuned release with DKS isn't a bad thing. I don't think D2:ED would have been a commercial success in USA. North American players are a lot more sensitive than Europe players about extreme polishing, and D2:ED was anything but very polished. |
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