![]() |
Gothic 3 - Review @ Game Chronicles
Game Chronicles has kicked up a review of Gothic 3 with a score of 6.9/10. It's a reasonably balanced article, although not everyone will agree with all the points:
Quote:
|
I think that the game does at least a halfway decent job of subtly guiding you to areas that are appropriate for your level of difficulty. Also, you can easily run away from just about any encounter if you want, so the game is forgiving in that way also.
|
"but in my mind the developers needed to tone down the explorable areas and make sure your low-level characters aren’t facing dragons at level 5."
ARRRGGGHH!!!! This is exactly the reason why CRPG's are getting more and more dumbed down! This idiot has no business reviewing RPG's. |
A fan of level-scaling, I assume…
|
Just a quick (pretty easy, and simple solution) tip: do not go into this cavern with Dragons at level 5 . Wait until you can handle it, Oh Mighty Dumb One.
|
Actually it is quite easy to kill those dragons at level 5…….if you stand on the steps going down they will just stand still while you load them full of arrows/bolts.
I would agree with most of the things said. Monsters are far too common and there is a lot of extremely bad level design. By the time I made it to level 80 I had killed something like 2000-3000 monsters, possibly more. If they made the game half as big and concentrated on quality rather than quantity (ala gothic 2) I feel we would have got a much more enjoyable game. Why were those gimpy 5 feet tall dragons even in that cave anyway? What on earth did they eat? And why didn't anyone in Cape Dun even mention them? |
So this reviewer wants:
a) clearer directions to areas (quest marker) - " Quest descriptions are often too vague" b) easier level progression (levelled scaling) - "game’s idiotic level design" c) faster travelling (instant travel) - "Traveling around can be a pain" DAMN YOU, Bethesda! You have tainted the radiant pool of RPG with your foul offspring. :( |
Quote:
Quote:
|
i think i remember someone in game mentioning the caves along the coast being dangerous. but if you can tackle the mine/sand crawlers, hordes of goblins, and one of the toughest enemies (at least to melee with) ogres then i think progressing to the dragons shouldn't prove too difficult. but if all those enemies don't detour you or defeat you then you are obviously 'meant' to be there. their relative closeness to the starting point of the game doesn't mean anything, if anything maybe they put that cave there to 'beef up' the quality of the demo they eventually planned on and did make.
|
I think that the term 'level scaling' has become strictly pejorative recently, yet it is part of pretty much every game out there. In shooters it is applied to keep things challenging as you get better weapons, and in typical action-RPG's it is there to keep the challenge alive. Heck, Silverfall has it all over the place and that just keeps things flowing.
I think that level scaling is fine, but the problem is when it is so universally applied that there is never anything overwhelming in terms of challenge, nor any surprisingly great items found. Gothic 3 still had plenty of 'uh oh … gonna die now' moments - but also too many 'hey, here is another exploit for me' moments. |
@bjon045
Hmm, I see what you mean. It's just that I think of level-scaling, I automatically think in terms of it being "universal applied" (like txa1265 said) The way Gothic 3 implemented it was far more controlled and I didn't really have the sensation of being hamstringed like in Oblivion. I can live with that :) Are you sure about scaling existing in Gothic 1 & 2? |
Yes, it did!! It was just handled well!!
|
Quote:
"Actually it is quite easy to kill those dragons at level 5…….if you stand on the steps going down they will just stand still while you load them full of arrows/bolts." Yes yes, I did the same! Felt like cheating! :D Although I was shaking in my little boots the whole time. (Around level 7-8) |
Wow, I never really noticed. Which, I believe, is indicative of a good implementation of level scaling. Gothic FOR TEH WIN!11 :)
@lilithn Haha, I did that too. That definitely DID feel like cheating because the dragons would not retaliate when attacked with ranged weaopns. Maybe PB dumbed the dragons down? |
The fact that you could stumble into dangers was really one of the main attractions of Gothic to me. I really cannot stand being led by the hand through a game.
It also gave the opportunity to develop all kinds of crazy strategies to defeat enemies that were vastly superior to you. I am pretty sure that PB will continue to ignore these mainstream reviews and only pay attention to its fans. They haven't let us down (too much) so far. |
Quote:
No one forced this reviewer to walk alone in that mysterious cave full of monsters and then cry to mommy if they are too much for him to handle. Why can't he let it wait till he is stronger, knows how to handdle a bow better? Some People just want everything now..it saddens me. |
Quote:
|
the guy that has made the review is a complete idioT!!! idiot… these kind of guys want only games for dumb people!! as simple as possible.. where wold the fun be if you wouldn't run through horrdes of orcs to enter the castle in chapter 2??(gothic2)
|
Actually, I used all my sneaking abilities and only ran for the final section!! :)
|
| All times are GMT +2. The time now is 16:01. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch