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-   -   Sounds\music\space_fast1\low (http://www.rpgwatch.com/forums/showthread.php?t=12473)

player1 January 28th, 2011 01:18

Sounds\music\space_fast1\low
 
Has anyone, who unpacked grp files, tried playing these (action1.wav - action9.wav) music files in playlist with shuffle mode.

Sounds great!

It seems as if combat music in space battles was supposed to be dynamic (small music segments played randomly).

Instead, in release game, only first audio file (action1) is heard in short loop, over and over. What a shame…


EDIT:
There are also some great unused pieces in SOUNDS\MUSIC\SPACE_SLOW1\LOW folder, for space ambient music (SPACE_SLOW2 - SPACE_SLOW3).

T-braze January 28th, 2011 02:05

I try to assign this tracks yesterday, but…
One event = one track.
When we flying in the space - we're listening only INCAR track (space_slow1), when someone attack us - we're listening FAST track (space_fast1).

Also i made a mini-mod - more music tracks at the planets, spacestations etc, and fixed timecycles (goodbye fast nights) :)

player1 January 28th, 2011 02:29

I think I'll merge action1/2/5/7/9 in single track, and make replacer mod (those five sound best when merged together).

Same for space_slow1/2/3.


EDIT:
I guess niadly would be interested in NIGHT.OGG track, since it includes complete version of music piece he used for reworked English cutscenes.

niadly January 28th, 2011 09:16

Quote:

Originally Posted by player1 (Post 1061046827)
I think I'll merge action1/2/5/7/9 in single track, and make replacer mod (those five sound best when merged together).

Same for space_slow1/2/3.


EDIT:
I guess niadly would be interested in NIGHT.OGG track, since it includes complete version of music piece he used for reworked English cutscenes.

I'll have to check that out. I never really looked through the unpacked files, just unpacked them to figure out the film grain thing, and then deleted the folder (it was like 10+GBs ) so now i'll have to unpack again, lol.

player1 January 28th, 2011 10:12

Quote:

Originally Posted by T-braze (Post 1061046824)
I try to assign this tracks yesterday, butů
One event = one track.
When we flying in the space - we're listening only INCAR track (space_slow1), when someone attack us - we're listening FAST track (space_fast1).

Also i made a mini-mod - more music tracks at the planets, spacestations etc, and fixed timecycles (goodbye fast nights) :)

T-braze, I've noticed that if I make larger action.ogg and space_slow1.ogg that music doesn't always start from the begging, in some situations.

Since you looked a bit other files, have you noticed anything regarding that?

player1 January 28th, 2011 13:20

I've released mod that restores most of space music:
http://www.rpgwatch.com/forums/showthread.php?t=12478

Wesp5 January 28th, 2011 15:10

Quote:

Originally Posted by player1 (Post 1061046910)
I've released mod that restores most of space music:
http://www.rpgwatch.com/forums/showthread.php?t=12478

Do you mind if I include this with the next Unofficial Patch? Because as far as I am concerned unofficial patching is also about restoring lost content which this is!

player1 January 28th, 2011 15:37

Sure, why not?

DONKEYARSE August 23rd, 2012 04:03

was this spacemusic addon eventually put in wesps patch??
or is it a separate download?

Wesp5 August 23rd, 2012 14:14

Quote:

Originally Posted by DONKEYARSE (Post 1061158157)
was this spacemusic addon eventually put in wesps patch??

Yes, it is included: Restored some unused music pieces when in space, thanks to player1.


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