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Two Worlds II - Review @ AtomicGamer
Two Worlds II has been reviewed at AtomicGamer, with a score of 8/10 - although the reviewer seems to have a mixed opinion of the single-player game:
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Yes that was the insightful part of the quote. Agreed. Never thought of it exactly that way.
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Europe. The Birth Of Cool :P
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European RPGs are keepin' the faith!
I just got a notification my US "Royal Edition" of this has shipped, looking forward to cracking that sucker open. |
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As far as quality assurance, I absolutely loved Fallout Vegas but it was the buggiest game I even played. And I'm not talking stupid voice over actors with lame scripts or incomplete quest, I'm talking full blown crash to desktop or crash the computer bugs that happened just about every play session. There was even a former Gone Golder reviewer whose review copy did not even work. I think the Fallout folks did a cost analysis and just put the game on the market regardless of it huge bugs. Thank god for the Euro RPG developers that gave us Gothic/Risen/Withcer/Stalker becasue the American RPG developers for the most part have went to MMOs. |
I dont think american games in general are any better in quality assurance excluding som triple A games that have big marketing budgets also.
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Dragon Age was super solid, but so was Drakensang. A comparison of recent American vs. European "action-RPGs" games, however, seems bogus as I really don't know of any recent (read: in the last year) American entries…
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Hmmm, good point about ME2. I almost don't even consider that an RPG from what I've read.
But AP as an action-RPG? it has good role-playing choices apparently. So did Deus Ex, but don't call it an action RPG. Where is the line? BTW, I haven't played either ME2 or AP… For me an action RPG is more about killing stuff than actually making roleplaying choices. I know that is vague but that is about the best I can do. EDIT: Back to the original point. Even if AP is considered an action PRG, it is/was very buggy, no? |
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Well. it is still reputably very buggy (it's the Obsidian way, after all), although I haven't played it. And AP is considered a recent AAA American RPG. The article seems to implicate that American RPGs are less buggy, which is obviously not always the case, but that may not have been the writer's intent…
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What does he mean with this "instant gratification of ? by ? american developers" ?
I don't quite understand this sentence … |
It's poorly written, so yeah, it's confusing. I think he meant that US devs make games that dole out regular rewards to the player to keep them engaged. This includes things like levels, equipment, achievements, etc, given just for playing. An opposite approach would be the promise of a big payoff near the end of the game.
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Ah, I see … now … Well, I'm actually glad that there are different approaches anyway. I most certainly don't want any monoculture …
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Most definitely, me too. But the way that thing was written, that guy was simply putting down some nouns, verbs, an article here and there and close it off with a period and viola instant sentence. here watch me do it just with the words on the RPGWatch Header: Colors contact your forums, keep comments to donations. |
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