![]() |
ES4: Shivering Isles - Interview @ FiringSquad
Bethsoft's Shivering Isles expansion for Oblivion is the subject of an interview at FiringSquad. Providing the fairly routine answers is Lead Designer, Mark Nelson - one of the few occasions Pete Hines or one of the Producers hasn't been the public face:
Quote:
|
Quote:
I hate to sound paranoid this interview sounds a bit like Bethsoft wrote their own questions before answering them. ie. Quote:
Quote:
To me at the very least, I think this is a heavily edited interview. It almost could read like a FAQ. ld |
I don't know if that's the case but I do believe Bethsoft is careful to only proceed with interviews that ask the "right" questions.
I had an agreement with Pete Hines for preview code and an interview for Knights of the Nine. I'm not a Bethsoft fan so I spent some time trying to get the right balance in the questions - I wanted to ask genuine questions about the features for fans but probe a little on other issues (rather than just being a marketing instrument). So, I asked obvious questions about the stated features but also asked a couple along the lines of "will future expansions change or add to the core gameplay (as opposed to simply adding more content". Never heard from them after that. To be fair, the emails might have been lost or some other issue but that's not what I think happened. |
Lucky Day you have a good point about the monster question.
It's possible that the "art style" question is based on the fans overwhelming disappointment about the constantly respawning dungeons which also constantly use the same textures. I believe Mark Nelson's "Absolutely" is bethseda's acknowledgement of the fans disappointment and I think you will notice this also when he refered to each NPC "having distint dialogues including "their individual" personality disorder present during dialogue which leads to the "Most" telling line of all. "We used different voice actors for each NPC, becasue they "Weren't" repeating the same dialogue line", this isn't exact quote but I didn't want to read the interview again. ;) Anyway this means also they are acknowledging the horrendously inaine decision to have 100s of NPCs in oblvion all being voiced by a handfull of people becasue they all "The Same Frigging Dialogue is Constatly Repeated NPCs like the Dungeons Respawn", .Bah bethseda teh sux0rs! :p |
Odd double post removal.
|
Well, they are currently collecting questions for a community Q&A at the ESF forums and official word is…
Quote:
And as far as the Firingsquad Q&A is concerned, I'd say you're a little paranoid, Lucky Day ;) . The questions are pretty much standard stuff for an interview. The Firingsquad editor probably did some research on Shivering Isles and then asked questions where he already knew the answer. But since you're supposed to put yourselves in the shoes of the uninformed masses as an interviewer, it might seem like he was asking the "right" questions. For example, he probably knew that the Shivering Isles is going to introduce a whole new art style to Oblivion. That's why he asked that question because he knew that Mark Nelson would be able to provide an elaborate answer to that. Of course, you could ask more specific stuff or critical stuff but usually you don't want your interview to end up with a bunch of 'no comments', 'can't reveal any details about that yet', 'has yet to be decided'. How boring would that be? Right. Very. That's why you ask questions where you know that the interviewer will be able to answer them (hopefully with some elaboration and no copying and pasting from previous interviews). |
Quote:
|
off track a little, but I never see anyone complaining about the redundant voices in the Gothics like they do in Oblivion. You know, the same 5 things being said in the background crowds over and over again. "Oh that's terrible!" "You didnt hear that from me" and so on and so forth. It's absolutely mind-bending, I cant stand it, I have to just nix the sound when I'm in towns sometimes or I end up finally just going postal and attacking the closest person next to me.
Then I of course get slaughtered, but it's well worth it at the time. |
Quote:
BTW, I don't think that they trashed your interview because it was too critical. The question you quoted is worded well and actually not critical at all IMHO. Pete Hines would probably answer along the lines of "Oblivion's core gameplay has been a huge success so we won't change the formula or the basic ingredients in future expansions. However, as the term 'expansion' implies, we will most definitely expand upon the proven concept and continue to provide gamers with exciting new quality content. Blah blah blah…". Nah, I don't think that they are afraid of rather harmless questions like that. Seems a lot more likely that it is indeed either a case of lost in transmission or that they put it on low priority because they want to serve the 1st tier sites/mags first and foremost. |
True all of that. But I retain the right to be cranky over my wasted time. ;)
|
Have we ever heard anything that sounds like a 'tough question' … ? And I don't just mean of Bethesda. There was a post CE release interview with DWB that was *still* all softball …
|
| All times are GMT +2. The time now is 21:27. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch