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Heroes of Might & Magic VI - Previews @ IGN, PC Gamer
IGN has a look at Might & Magic Heroes VI and the new morality system they've introduced:
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Blood and Tears sounds interesting.
Hope its a tad more complex then the standard for this gerne. Anyways, cant wait to put some hours in this game ! |
Is this a HOMM successor or an successor of the RPG line, then ?
Or do they plan to mix both ? I guess they just don't want HOMM to be anymore this cute little strategy game where one could easily spend hours … They want something bigger. They began with it - imho - with HOMM V. And maybe … Maybe they are even aiming at a different target audience now ? : Those who liked Elven Legacy, perhaps ? I don't know. I'm confused. |
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It's Heroes of Might and Magic, with a few extra things. You'll still have your towns, recruit units, build armies and move around the map. |
I follow development even before it was public as I have the luck to belong to a VIP group (as some of the leaders of HOMM communities around the world).
The game is being quite focused on single player campaign at release, and thus the role playing factor is important. However it is still a strategy game at heart and you should still happily spend uncountable hours in open maps with "defeat all" objective and no story at all. Map editor promise to be powerful and user friendly (unlike the H5 nightmare) which means that, if the game core is solid enough, you'll find a miriad of user made maps to play of all types shortly after release. There are some gameplay innovations that affect directly to the strategy aspect of the game (like town transformation to your faction, or the unified creature pool to recruit in any of your towns or forts instead of each town having their unique pool). Other new features affect both strategy and role playing, as the new skill tree for the heroes. A deeper focus on multiplayer has been promised for expansions (like a probable addition of some kind of simultaneous turn system). Until now the game looks promising. There are some hints of humour like in the old games. Lead map designer is Marzhin, an fan known for his good maps and campaigns hired by Ubi. There are some references to the old game universe as well, and music will be composed again by the masters Rob King and Paul Romero (just hope they change their direction from H5, which was good but not excellent as in previous instalments). But until release we won't be able to know the quality of things like AI (one of the serious problems of H5), or balance, so we'll have to wait and see. Oh and I know it's not the most important at all but, landscapes look more beautiful than ever. Just have a look at screenshots, they look impressive. |
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HoMM is probably my all time favourite strategy series. It's brilliant. If HoMMVI comes even close to the games made by NWC, I'll be playing it for weeks or months.
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A few things they need to address:
Maps need to be bigger Performance needs to be a lot better Multiplayer should have PROPER simultaneous turns They should combine the variety and AI of HoMM3 with the CRPG elements of HoMM4 and take it slightly further Implement the innocent charm of the first games THAT would be something. |
Vitirr, that all sounds good. I love me some tb strategy.
Alrik, Elven Legacy? Other than their both being turn-based, I don't see a lot of similarities. |
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EDIT: Now I think of it the main reason the game design of franchises tend evolves is because games are mainly designed by designers. Design is their trick and their fun and repeat a formula can only bore them to death. So they end promote new idea and need have enough talent to sell the illusions to the commercial team. |
About performance, I'm 90% sure it will be way better than in H5. I don't mean you'll be able to play with a 8 years old PC and everything on high, but at least if you have the proper hardware it will go fine. I mean I testes H5 with my 1 year and half PC a few months ago and I had to set everything to low to move it with a decent FPS.
By the way other innovations you will find. There will be bosses, like in King's Bounty. There will be a reputation system, allowing you hero to follow the path of the blood (aggressive) or tears (pacificator), leading to different skills options. Greetings. |
Depends on a lot of things, such as genre, gameplay, perspective and the fans. Both HoMM and M&M were developed by the same company, yet they suffered different fates: HoMM has always been successful despite very few changes, while M&M went down the drain due to a lack of changes (let's not talk about the game where everything changed).
Generally, I find that 2D games (Baldur's Gate, HoMM, etc) age better than 3D games (M&M, Doom, Wizardry, etc). There are many other factors as well though, such as gameplay, target audience and so on. |
How can we make HoMM better? hmmmmmmmmmmmmmm, it needs more mass effect.
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