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Avadon - Release Blog Entry
Jeff Vogel writes about his nervousness as he releases Avadon in his latest blog post. He nominates late April for the PC release and then the iPad version an undetermined time after that. The intro:
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If his other games did good why does he suddenly think this one will not?
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Being a departure from his established series for the first time in many years, classic things changed that may irk those that dug the old formula, current game market being wildly unpredictable, etc. All that can be done is a case of best foot forward and getting it out there as much as possible.
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Anybody playing this already? Some first impressions would be welcome.
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More specifically, people react unpredictably. I'm not sure if it's deliberate or not but you've posted in both Avadon threads essentially saying the game is the same (this thread, elsewhere you dispute the difference in the new class system). So, on one hand, it's apparently the same game, which will turn off some people who want big changes. On the other hand, some people are reacting like this - from Qt3: Quote:
Is is the same or is it dumbed down and pandering to the masses? No wonder the guy is nervous. |
If that is true… what do hardcore role-playing fans have left?
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I wouldn't jump to conclusions yet. Yes, he has streamlined a couple of things but have a look through the impressions on his forums - people who started by saying "it's so easy" are soon saying "how do you kill xxx"?
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Hmm, so indies are streamlining now?
If true, I'll pass. But I'll wait until I hear more. |
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If so, aye yai yai… Quest markers and less classes are ok but the rest.. Make it atleast an option at the start of the game. |
There you go - if even a neutral comment by someone as benevolent towards spiderweb as Dhruin and citing Qt3 can make three poster worried, how would Jeff not be worried?
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If that's the kind of gameplay I can look forward to in a relatively expensive indie game - then it's of zero interest to me. I go for indie games for depth, challenge, and complexity - not to get a visually inferior version of modern AAA games - without any of the benefits. So, the quote would have to be a lie for me to not worry - and I see no reason to lie about something so concrete. |
He's technically correct that the game includes regenerating health, for example, but he hasn't played it. Vogel explained all these changes in his blogs, so noone needs to lie about it — but that doesn't mean he's right about the result. txa1265 implied he loved it - and he has played it.
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I'm not saying the game is bad or anything like that. I'm saying from what it sounds like, it's most definitely not for me. Still, I'll take a look at it eventually and see for myself. |
Yeah, thats the nice thing about his large demos after all. No need to buy the cat in the bag.
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And now, i cannot wait any longer for a review…
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It's funny where people draw lines in the sand on "streamlining." There are people out there who pine for the days when an adventure game would be completely unwinnable if you missed a small item at the start of the game, never telling you you're playing a pointless game. When Lucasarts released adventure games where you could never make the game unwinnable people were like "OMG dumbed down trash!"
20 years later Lucasarts is the holy grail nostalgia pimp of adventure gaming. I guess my point is that everything is relative. Vogel's changes might anger some and please others, the percentages being unknown really (hence his nervousness I would guess). I'm certainly looking forward to the PC demo so I can see for myself. |
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I'm looking forward to trying Avadon out once the PC demo gets released, but what I've read about it so far, makes me a bit worried too. DArtagnan said it well above: Quote:
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We'll see. TBH i thought his demos were too long for his own good. I hope its enough to evaluate the gameplay and the story, thats the purpose after all.
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