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Gothic 3 - Review @ G4
A pretty balanced review of Gothic 3 is up at G4 with a score of 3/5. Lambasted for the bugginess and praised for the overall design, here's one of the positive bits:
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I can't believe it… A semi-major review site saying Gothic 3 may be better than the big O?
Excuse me while I go hide in the basement and buckle myself in for the end of the world |
he's still wrong though.
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The same site gave Oblivion 5/5 so you can come out of the basement. :)
I wouldn't call it a semi-major site either, their number of reviews seems to be pretty limited. I enjoyed the video review though, for its humour if for nothing else. The review itself was fair, although its hard for me to understand how would anyone describe Oblivion as having visually jaw-dropping graphics and especially beautiful character models. G3' graphics are way superior if you play the game with everything maxed out. Regarding combat, I really don't want to start another discussion here, but it seems to me that the problem is more about balancing and tweaking than the core system itself. And if you play at the easier difficulty settings, the game encourages you to disregard most of the special attacks. Spell effects are also way better in Gothic. At any rate, I'm enjoying G3's combat much more than Oblivion's hit-block-hit-block + rocket launchers. Maybe if sufficient time passes and G3 is properly patched and an expansion is made, most gaming sites will come to recognize what gamers already know. |
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Oh - noticed this is Matt Peckham, the same guy from the 1Up NWN2 review imbroglio and who gave G3 a 5/10 in his 1Up review. |
"without the beautiful but often empty-headed characters and look-alike locations"
Huh. Gothic3 is FILLED with empty headed characters (who wander around mumbling to themselves) and look-alike locations. In that respect it is little different than Oblivion. |
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What's with him anyway? His NWN2 review was ridiculous. |
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- they are quirky in mannerism and speech. - they speak in fragments that seem like you're catching parts of a conversation. In Oblivion it feels like they try for the speech to actually make sense - which actually makes it feel more like nonsense to me. |
The one aspect of Gothic 3 in which I argue was NOT carefully "hand-crafted" is the loot. I mean, I open up a chest and actually get excited when there is NOT some fire arrows, a booze bottle, a couple of waters and a loaf of bread.
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And as for the speech snippets, well, I think they be better if they just left them out. If you are standing there doing something and you hear two people "talking" it reminds me of the alkies I used to see while waiting for the bus downtown. Kinda creepy. In Obilivion the little speech snippets you overhear really do make sense but get repetitive after a bit. (PS, I *like* Gothic 3, but it's even more quirky than Oblivion as befits the quirkyness of its ancestors I guess) |
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@BillSeurer
This is maybe the most idiotic criticism of G3 i have come across. Comparing the 3D varied landscape of G3 with O's flat sameness. Or the real like NPCs with Oblivion's walking signposts. Lol. |
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And about G3's combat: the main reason it's broken is that the AI is completely retarted. Adversaries let you fill them with arrows without reacting, a large band of orcs gives you less trouble than one wolf or one bloodfly. . . LOL indeed. |
Or it maybe that we play different games. I rarely get into trouble when facing a single wolf or bloodfly, on the other hand a large band of orcs gives me lots of trouble, especially when there is a caster or a ranger in the midst.
Why is Oblivion not flat? Did I miss any mountains? Or any unique landscape? With its own unique vegetation and the like? And when was the last time you saw someone cooking in Oblivion? Last time I checked the guild members were standing motionless staring the walls. You're right about one thing though. I couldn't stand playing this game more than a few hours. Pretty sad since I fell for the hype and bought it the day it came out. |
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Don't get me wrong. I like the Gothic series better than the TES series including Oblivion but the mindless bashing of Oblivion is really stupid. Especially from people like you who very obviously don't even have a clue what they are talking about due to lack of any first hand experience with Oblivion. Tune out from the Codex for a few days to get rid of at least some of your bias and then educate yourself about Oblivion by actually playing the game. Then talk. It will make you look less stupid if you bash the game for things it does actually deserve to be bashed for ;) . |
Oblivion is a *gorgeous* world with plenty of variety and nuance in the landscape and details.
I still think the NPC's are terrible - I can't stand seeing 15 of them bumping into each other in an inn spouting nonsense. |
Hmm. The first thing I did when I got out of prison was to steal a horse and head north. I didn't see any 'real mountains' like tall, unreachable ones. I talked to a few NPCs and their idiotic responses got me worried. But I kept on.
I stopped playing the game when I discovered that the second Oblivion gate was identical to the first and somehow the monsters were of the same exact difficulty, despite the fact that I have leveled up a couple of times. I recently reinstalled to try out some mods, but the game again failed to catch my interest. My main problem with Oblivion is not about its graphics, its scaling or its NPCs however, its about how linear it feels and how the various quests are unrelated. If by roleplaying we also imply 'choices and consequences' I find it hard how one could term this game as an RPG. And as an action game, well, there are simply better action games. [edit] @Moriendor How can one keep on playing a game that doesn't like? And why are the reasons that someone doesn't like a game invalid? And how did you get the idea that I come from the Codex? Unless everyone who criticizes Oblivion is a Codexer, in which case I must hurry registering an account. |
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