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-   -   Deus Ex: Human Revolution - Walkthrough Trailer (http://www.rpgwatch.com/forums/showthread.php?t=12990)

Dhruin March 22nd, 2011 12:15

Deus Ex: Human Revolution - Walkthrough Trailer
 
Eidos has released a new walkthrough trailer for Deus Ex: Human Revolution, with writer Mary DeMarle showing three different approaches to the same scenario. She shows a gameplay segment using combat, then stealth, then "exploring to find alternative paths". It all looks pretty good but the yellow outline to show interactive objects sure is annoying.
More information.

northreign March 22nd, 2011 12:15

It has an Alpha Protocol feeling which could be good or bad….

Von Paulus March 22nd, 2011 13:44

Everybody is protesting against the highlight. It's too much hand-holding
Games nowadays are just so full of game aids. Damn consoles.

curious March 22nd, 2011 18:32

remember its a demo of a tutorial level and then there's always the possiblity that even if its in the whole game it will have an option to turn it off like most games these days that are multi platform

northreign March 22nd, 2011 19:47

Quote:

Originally Posted by curious (Post 1061058323)
remember its a demo of a tutorial level and then there's always the possiblity that even if its in the whole game it will have an option to turn it off like most games these days that are multi platform

She specifically says its the first mission. She's just showing how it can be done.

azarhal March 22nd, 2011 20:24

Quote:

Originally Posted by curious (Post 1061058323)
remember its a demo of a tutorial level and then there's always the possiblity that even if its in the whole game it will have an option to turn it off like most games these days that are multi platform

The highlight is actually an augmentation you get for "free", from what I understand, you can't turn it off.

That and the 3rd person for climbing ladders make me suspicious of the game PC quality.

curious March 22nd, 2011 22:30

first mission=~tutorial mission
many games no longer have tuturiol missions but instead throw you into the fray for a more action pack start and instead insert game design in a way for it to play like a tutorial level. so yes we're both right eh;)

i don't know i thought the transition from 3rd to 1st and back again seemed natural and seemless especially the cover system. climbing the latters was a bit less natural but i hardly think that warrants fear over game quality.

curious March 22nd, 2011 22:33

also all the other deus ex games had the ability to turn of augmentations so even it doesn't require energy or the like i would imagine you should still be able to disable the "free" aug.

Von Paulus March 22nd, 2011 22:45

Quote:

Originally Posted by curious (Post 1061058379)
also all the other deus ex games had the ability to turn of augmentations so even it doesn't require energy or the like i would imagine you should still be able to disable the "free" aug.

Nope. You can't. It's part of the great gaming retarded experience.
http://translate.google.com/translat…fossi%2F~1Jjy3

hiciacit March 23rd, 2011 00:46

The object highlight is ridiculous and the way he the character looks around and moves through the levels feels very stiff (because it's played with a controller?). And alternate paths/approaches? Meh, not impressed. The whole thing seems too linear overall and honestly looks like a freaking bore to me. The more I see this game in action, the less I'm inclined to buy it. What a shame.

curious March 23rd, 2011 01:37

doesn't seem like it would be that dificult to add it as an option in the menu or somehow in game. i'm sure if enough people voice their opinions we could se it even pre-release and not an afterthefact patch.


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