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Rampant Games - Are Games Becoming More Passive?
Don't all shout "Yes!" at once…the Rampant Coyote (following up on Gareth Fouche) asks if games are moving more towards appeasing that part of the brain that likes passively watching TV:
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Gareth rants a lot, but we still like him.
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Yep. A little rant once in a while is good for the soul, I guess. Or at least it's good for making interesting blog posts.
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The argument itself is old hat to me really. I've been saying the same thing to friends for years! Good to hear someone else express it well.
I usually relate this idea of passivity as well to the lack of interactivity generally speaking compared to many of the cRPG's of old. |
Obviously, they are.
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Without any stirring, there wouln't be any movement, and everything would come to an halt. Stagnation would be the result. A decade ago or even more I made up my own art philosophy : "Irritation as a means to make people think." |
World of Goo
Plants vs Zombies Machinarium Total War Kings Bounty RUSE I could go on some time… |
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the mainstreem ones are i think
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It used to be that the reward for your actions came as something cool for your characters (new skills, new items, new companions, etc), you know, things your character did rewarded your characters. Nowadays the rewards are cutscenes. More and more RPGs are stepping more into the realm of action/adventure games, until there will be a point where there are no stats, and all you do is shoot/swing and watch cutscenes.
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Why post an image of a space arcade game, when he was talking about RPGs?
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That is really the sector where something shall be done. It is not really the taken path though as Role Play has been diminished in favour of cut scenes. |
All those RPG rants are boring, I'd answer to the whiners, have you played fully all Avernum games, and soon for PC Averdon? No so shut up.
Instead of whining, buy such RPG that match your whining hope, make such RPG a much bigger success than they was, and then thing could change. |
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