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NWN2 - The Black Hound Interview @ GameBanshee
GameBanshee has a great interview with Josh Sawyer on his NWN2 project The Black Hound, with a little bit of introductory background on The Black Hound / Baldur's Gate 3 / Jefferson when it was in development at Interplay. There's a lot of interesting stuff but let's start with an overview:
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Very interesting interview.
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Yep, if it ever gets completed, it should be well worth playing!! Wonder if it will be SP only. MP is SO much more fun with NWN!!
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Must be her sister!! :)
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This mod looks really promising, especially the part where he says
that he'd rather not it make it a Premium module, since it it going to be more darker and the characters are made for a module which pushed the boundaries of the T-rating. Sounds very great, fun and challenging… |
I have mixed feelings about this. I'm pleased that the project is alive in some form, but I wish it was going to be a commercial product. As of now, I can't think of a single commercial D&D RPG in development. With just one guy working on it in what is probably very little spare time, it will probably take a very long time to finish.
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Let me clarify that — I can't think of a legitimate D&D game in development that isn't going to be some spinoff. Yeah, I'm sure Atari is hard at work pushing the next RTS or button mashing console game, but another party-based PC adventure that's actually based on the rules set? Forget it.
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Some of the best releases last year were mods, Ultima Lazarous for Dungeon Siege and Darkness over Daggerford for NWN were both 10 times better than the original games.
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Ironically, Tactics is going to be turn-based, with all core classes and two psionic classes. Isn't Turn-Based the only legitimate interpretation of D&D? ;)
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My problem with Daggerford, is that it isn't MP, and for me, the fun of NWN is to play MP online with a few friends making a 'real' rpg party!!
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