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Deus Ex: Human Revolution - Previews @ Joystiq, IGN
Joystiq has a look at Deus Ex: HR titled "Patient Assault":
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Some of these new augmentations and upgrades are sounding pretty cool!
Also like the statement that there are totally combat free paths. Deus Ex: HR is now #2 on my most interested list! :) EDIT: And a Preview from PC Gamer, sounding good. http://www.pcgamer.com/2011/04/28/de…ion-preview-3/ |
Curving bullets?!
There will be a day that we'll have only to press a button to play. |
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It's an augmentation that you have to work towards and pick over others.
Do you remember Deus Ex that let you see through walls and what not? |
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With Human Revolution, my fear is that the game is balanced for couch console players. :( |
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Balanced gameplay is another matter. |
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I'm more concerned about the mission structure, and the amount of hand-holding involved. |
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Console games used to be tough as hell with limited lives and continues. Early console RPGs were also hard as a rock. Games as a whole have been made simpler for mainstream gamers and to expand audiences, it has nothing to do with platforms. |
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However that doesn't mean that all console players are mainstream gamers. |
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Mainstream and casual are not the same thing. I'd say that consoles easily have more mainstream games in general. Although with so many titles being cross-platform now, the difference isn't as great as it used to be.
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For every RPG gamer on this site lamenting the streamlining of RPGs there is a console gamer somewhere lamenting how simple their games have gotten as well. It's a universal problem. I've been a PC only gamer for 20 years but I grow tired of this constant need to look at consoles as the enemy… the enemy is the changing games industry. |
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As I said though, mainstream and casual do not mean the same thing. A mainstream product is something that is created to appeal to a majority, not necessarily something that is easier. Although it seems rare nowadays for a mainstream game to have much challenge. Call of Duty or Super Mario would be examples of mainstream, while Bejeweled or Plants vs Zombies would be examples of casual games, imo. *Edit* I just realized that I misread your original post. You were referring to the "gamers", not the actual games, when you were talking about hardcore. Yes, I would agree that the majority of hardcore gamers are on consoles. The sales figures alone make that tough to argue. |
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In any event, there is "consolized" stuff but I mostly see it as technical. A bad UI on PC meant for gamepads for instance, or Deus Ex: Invisible War's tiny little areas and frequent load times. Stuff like "every RPG needs to be real time!" though is more about appealing to a wider audience and that takes place on every platform. I don't think that trend reversing anytime soon and it will probably get worse and worse… even after DA2 got spanked in sales and reviews Bioware employees are still talking about streamlining and appealing to more people on their forums, they ain't giving up. Thank god for indies! |
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Thinking about this thread compared to the other on the jumping capacity lack of in TW makes me laugh.
Questioning the lack of jumping capacity when it comes to RP a character who might be agile and swift is nitpicking and reveals whiners. But reproaching a decision about the way of representing the enhanced capacities of a character is not. As somebody wrote on this site, where are the RPlayers gone? |
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Similar to my "I fight, therefore I play a role". Abnd the bigger companies like that. |
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