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Dungeon Siege 3 - Co-op Trailer
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Couldn't care less about co-op.
I'd like to see some inventory management! |
If you don't care about co-op in DS3, you probably shouldn't care about DS3 at all.
Though, there is some inventory management in this video here at about 3 minutes in. |
The co-op side is not that obvious when looking at the video. I suppose the clock is part of it but…
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Or the single player part could be a side option to the MU part.
Since the beginning, I've been feeling this game is strongly oriented toward MU and the video does not show quite well the level of quality one can expect from co-op. |
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Co-op makes me more likely to buy DS3. Simple as that :)
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Maybe someone can tell me why co-op is so appealing and being put in more games lately? I'm not putting the genre down just curious as Its not for me.
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Not sure whether it's a trend or not but they've mentioned a lot that they wanted to bring back the co-op feel of games like Dark Alliance in DS3. I guess DS has always had a strong multiplayer component and while DS3 is different than the other two games in the series, I guess they wanted to keep that going.
As for me, I will definitely play DS3 single player. But then again, I consider the co-op part a fun boon to it and from the looks of it, I think it'll be a lot of fun to hack'n'slash through monsters with a buddy as well. |
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As for why it's appealing to me - it's simply because I enjoy playing computer games with my wife (local) and our friends (via the web). Whether that's Baldur's Gate, Diablo or Gauntlet :) |
I am a very antisocial player, never do any co-op or multi. From my point of view, every single EUR spent on multiplayer options are wasted money.
Really hope they did a long and strong SP campaign, not just an excuse for the single player part. Now, show some inventory managment:furious: |
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Not really satisfied with what has been delivered so far, that felt more like overlapping habilities rather than complementary habilities. Team work being rather demanding, I found the main trouble is to developp an system open enough to allow easily teamwork to take root and rich enough to justify teamwork. Dont go solo because teamwork is worthwhile and in the meantime, co ordination is not that a hassle it requires training. Your piece of information summed it up in the first sentence: characters are said to work well one with another and in multiple ways. It did not show though in the video as it is hard to see how characters' powers interact with each other. It looks like they brushed up the MU side as they tried to avoid loopholes and came with interesting mechanics to make decision taking go smoothly within the party. So the game should allow players to get in and merge into a party quite easily while avoiding petty bickering. |
I played it a tiny bit at the RPC - just the beginning.
You can chose between a male character and a female character - at least that's what I saw. It definitively plays as a co-op game at least in the beginning (and I didn't play long at all ! - simply because using the xbox controller was nothing but a chore to me … I'm just not used to that BEEEEEP thing !) Well, it definitively plays like a co-op game at least in the beginning - and the other part of the duo is played by the AI. At least that's my impression. In this respect it isn't too much indifferent from Hunted by Bethesda - wghich I played a tiny bit and quit even much earlier because of the BEEEPED controllers !!! Both games come out for the PC as well, the people said to me. And, by the way, I got a preorder sheet saying I coul get 5 Euros discount when I preorder Hunted. And Dungeon Siege III preorderers get a small comic. I JUST HATE THESE BLOODY CONTROLLERS !!! |
Alrik I hate those controllers to it took some patience to get used to the xbox controller when I mostly use mouse and keyboard controls. I still cant play fps games on a console though.
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Yes, I understand. ;)
I asked a second time - and no, this isn't a two-player co-op game, since there are 2 more party members to come … They have already been revealed, but I had forgotten about them … |
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