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The Witcher 2 - Roundup #7, Solutions to Issues
A post on The Witcher 2 site announces patch 1.1 is nearly ready and goes on to offer solutions to a number of issues. Activation code problems, CRC errors during installation, game failing to start, poor performance on high-end GPUs and ATI performance are all covered:
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Eurogamer has a review written by Quintin Smith, with a score of 9/10: Quote:
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can anyone get to tw2 forums. I can,t.
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The forums are down as indicated by the faq linked to in the article. The site is very unresponsive but does work. They were suggesting using the Neogaf and GoG.com boards for the time being.
Bit surprised they require NTFS though really most people should be have ditched FAT32 on anything but portable media by now. Next they'll tell us the game doesn't run on Window 98 (with 3rd party NTFS driver) but thats another issue altogether. |
I might as well wait a little longer in hope that this patch will improve performance for me. I understood I would have to compromise somewhat but I certainly didn't expect that the game would be unplayable after everything off and lowering the resolution considerably!
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I am unable to download DLC , but other than that had no performance problems what so ever.
There is the thing with game making unreasonable number of save games , that you can not erase. But someone made utility that helps you erase unwanted ones. So its good. Also I would love that they let you exchange mutagens in some of next patches. |
I still love the game but it does have some bugs (and design flaws that are damned close to bugs).
Inventory needs a Junk/Trinket tab. They do not show up on any other tab except the All tab…which means you have to sift through ALL of the crap you carry to sell that stuff. By the time I got to the area just after Flotsam I had 28 pounds of crap accumulated. Alchemy: When making a potion you should be able to select a number to make instead of having to do them 1 at a time. And/or it should remember the ingredients you chose for that potion and make THAT as the starting ingredients for the next one. So annoying. In the Claws of Madness quest is bugged.
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Troll Trouble quest (and therefore the Melitele Amulet quest) is bugged.
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Semi-spoiler, but not really. If you don't go into the Inn in Flotsam right after rescuing Zoltan & Dandilion it makes things wonky. I went and did aot of the non-combat flotsam quests before bothering to go into the Inn. When I finally did neither of them would talk to me and the Kayran attack took alot of messing around and doing other things to get it to trigger. So when they finally did talk the dialogue was out of order and out of place in relation to what I had already done around town. I kinda broke it. No quests were broken, but it was still pretty weird. Only one random CTD on entering Loredo's estate at a certain time (after being able to go there with weapons & not talking to the guard). Not repeatable. Never had any other crashes. I wish their main forums were up so I could post this there instead. Oh and if you have an nvidia card definitely uninstall the two 3D Vision drivers. For some reason I got a big performance boost by doing that. |
There is a community tab on the Witcher's website; clicking it means you go into a sort of bulletion board. On it (or in it?) you can post messages, I think there's one with a headline entitled something along tec trouble or something.
Also, as others, figment e.g. have pointed to, please make sure to use use the gogforums instead. Also this from the Witcher team: Quote:
Nice to see a company actually being humble and giving updates on what's going on. |
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Not a bug imo. Why would you want to trek back to Flotsam if you already have those in your inventory? I think that's the way the devs designed it. It's been pretty solid for me overall. I've only had 2 crashes the entire time so far…one was a CTD, and once it logged me out of Windows and rebooted my system, which was pretty weird. |
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It seems the only thing I can do to make it playable is lower the resolution to 1024x768 and then it actually plays smoothly even if I select 'high spec'… (do I not understand how these things work or is that weird?) Unfortunately that doesn't help either because on my 16:10 screen it makes a big black frame around the game leaving too small an window to play comfortably. |
Anyone get a weird terrain glitch where the ground pops up at certain locations and Geralt can just walk through this solid looking ground. Restarting the game fixes this, but still a bit weird. :p
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Their version is that the release of the game and taking down the forums was a "coincidence" and that it had nothing to do with each other. The sad part is that the average CDP/GOG fanboi might even believe that but as for the rest of us… I mean exactly how stupid do they think we are? :roll::mwahaha: |
I've gotten through the prologue and just started the first chapter and it's been bug free. I do agree with some of the issues pointed out though.
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It's also reassuring to me, because it sounds like the extremely poor performance I'm getting (playing in 3D) is actually because it's buggy rather than just being too advanced for my system. I hate to say it, but this really stinks of Gothic 3 syndrome - Extremely ambitious game, revolutionary concept, built from scratch in-house graphics engine. A total gem of a game that is nigh unplayable due to performance issues, etc… The only thing left is for CDProjekt to come out and tell us 2 months from now that the engine they built is so buggered that it'll never work right, and the comparison will be complete. |
3D is not really important to me and wont be till I dont have to buy A 3D vision kit. Maybe when monitors are 3D ready and dont need glasses then maybe. Still I had no glitches or problems from the game.
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I still can't get my dlc to download and install it just keeps looping.
The unresponsive combat really needs to be priority in my mind anytime I make more than 1 action (exp. roll then attack or attack then roll away or sign then attack, you get the idea) the second action aimost always needs to be pressed at least twice in order to work. When you are fighting 6 guys at once this is a bad thing. Mapping keys in game would be nice. I know this will never happen but how about different keys for different actions instead of 1 button doing several things. Several times while sneaking I have put a torch out and alerted the guard I was trying to stun.>:O While were at it get rid of auto lock. keep a manual lock on. and since i'm ranting now lets redo the inventory screen only showing - items at a time is annoying. I think all games should look at dao's inventory. Lots of items on the screen at once, easily sortable and mouse over gives you all the info you need and compares it to what you have. Neat and simple. One last small thing why do we need to go into meditation to drink a potion. It's turned drinking a potion into a 30 sec. animation. Combats already too fast to stop and drink a potion in anyway so why? |
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Those are a couple of my peeves too; inventory management is pretty unwieldy - being able to sort by weight or even alphabetically would have been swell. And not only is creating potions incredibly tedious (if you wish to repeatedly use specific ingredients), but there's really no reason one should be forced into meditation mode to drink them. They should be drinkable from inventory if out of combat. |
There is mechanic in drinking potions that enables you to drink up to 3(or more) in same time and combine effects.
Its represented by its own interface Perhaps thats why you can not access it from inventory. |
Wow, I can certainly appreciate the game isn't perfect but the level of hysteria is too much for me. I'm not going to bother with any Witcher 2 threads for a while.
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Sure some negative points highlighted there, but what to expect from a thread with issues in the title? Seems like there's many people believing in perfection, I just can't believe it. Is this the kids bellow 10 forum? |
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