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The Witcher 2 - Roundup #8
Here's a collection of new Witcher 2 reviews.
Neoseeker - 9/10. On some weaknesses: Quote:
GameSpot - 9/10: Quote:
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I love this game so far, including the combat but I am not very far along, so I can't comment on the difficulty curve yet. I have to agree with Neoseeker on the UI - though I don't even find it aesthetically pleasing. The menus in TW1 were maybe overly gaudy, but now they are just plain. Not being able to switch directly is a major pain and the too-small autoscrolling descriptions are annoying. I don't care if its "consolish", its just not very well designed.
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A steep curve is when alchemy as the only specialization is chosen.
Alchemy is mostly inefficient, always beaten by gear upgrades. Potions time keep running during cutscenes (and this is a crossed over the chest arms game) and it is not possible to take them into combat. I am in chapter 2, hard difficulty and the character is an alchemist. |
Are you kidding me? Alchemy is one of the most potent combat aids out there. Only it becomes about bombs and traps, not about potions. In a Dyna Blaster-like way. You avoid all melee combat and thus don't really need potions except perhaps a swallow. Quen becomes less essential, but using traps at the beginning of each fight is a must. Also, combining traps and interactive bombs like Dragon's Dream or Red Mist is pretty OP at times, IMO. And some bombs (e.g. Grapeshot) are ridiculously cheap to make, I have like 100 now —> instawin most fights, just throw-throw-throw, all mobs dead. Kinda wished daggers were a bit cheaper to produce, it's a few gold pieces plus iron ore is used up quite inordinately; if I'm in a pinch, daggers usually solve most probelms as well.
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The toughest fights allow you no time to put up traps or potions though. Quen + bombs is pretty much the only proper offense at that point.
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True. But, a simple Samum is generally enough to grant time to lay traps. Quen is a must in battles where you can't prepare ground in advance, that much is true for all types of builds where you're "surprised" by an enemy.
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So back to the topic: -how many points is the alchemy tree globally worth? -how many points have to be invested in the alchemy tree to unlock the full potency of bombs and traps? -What are the minimal points one can invest to unlock the full potency of an ability(cumulated of course)? Final question that will answer who is kidding the other: how can this amount of points depicts alchemy other than a support field? How can this amount of points justify specialization in alchemy? |
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Oh and let's not forget. Alchemist tree has the most mutagen slots. So you work not only on potency of bombs, then oils, then potions, you work on indirect stat boosting as well. Toxicity is essential if you want your alchemist to be there in the fray, I prefer to stand on the outskirts and watch them kill one another, wander aimlessly, or doze off while being consumed by flames. To each their own :D |
Contradictory.
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As to playing on the attrition potency of the alchemy specialization: http://www.rpgwatch.com/forums/showp…9&postcount=15 This is the cause why alchemy is nothing but a support field. Maybe the most potent attribute of alchemist tree was left out though: money. The amount of ingredients an alchemist witcher collects from monsters is such that money flows in and should warrant that a witcher can always afford the best gear, no matter what. |
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Somebody investing in swordplay have different options somebody investing in signs. |
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