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-   -   distance (http://www.rpgwatch.com/forums/showthread.php?t=13792)

sobrano May 28th, 2011 23:19

distance
 
i got SVN sniper rifle, it have range=400, but there is a problem.
i want to try to shot the head of a bandit, but i can see him only within 70 meters, in fact when i reach a distance of 71 meters from target it disappear.
it seem a graphic setting…
how can i increase max visibility distance of enemies?

sobrano May 29th, 2011 09:48

the range of any weapon is not usefull if we cant see the enemies out of 70 meters…

Wesp5 May 29th, 2011 11:20

Quote:

Originally Posted by sobrano (Post 1061072303)
the range of any weapon is not usefull if we cant see the enemies out of 70 meters…

I have not tested this, but in the White Gold folder in the Shared Files folder there is a VIDEO.INI in the ini subdirectory in which you can set a variable called
VSDETAILSTARTDISTANCE. There are also variables called DETAIL_OBJECTS_DISABLE_POPUP and OBJECTS_LOD in ENGINE.INI, which may be connected. Just read their description, which is in English, and play around with them…

sobrano May 29th, 2011 19:39

Quote:

Originally Posted by Wesp5 (Post 1061072315)
I have not tested this, but in the White Gold folder in the Shared Files folder there is a VIDEO.INI in the ini subdirectory in which you can set a variable called
VSDETAILSTARTDISTANCE. There are also variables called DETAIL_OBJECTS_DISABLE_POPUP and OBJECTS_LOD in ENGINE.INI, which may be connected. Just read their description, which is in English, and play around with them…

ty i alredy tried to change VSDETAILSTARTDISTANCE but i didnt see any change.
i never seen DETAIL_OBJECTS_DISABLE_POPUP and OBJECTS_LOD, so i will test them and i will notice you about that.

sobrano May 30th, 2011 01:05

i set DETAIL_OBJECTS_DISABLE_POPUP=1 and OBJECTS_LOD=1
but it dont work, the target disappear when i reach a distance of 70 meters

sobrano May 30th, 2011 01:26

i tried to edit other files.ini but i didnt find a solution.
i think this is a notsense!!!
why implement weapons in xenus 2 with different ranges if you can see enemies only if you are close to them????

i can understand graphic fluidity but the developers should give a settable parameter!!!

sobrano May 30th, 2011 01:53

i have a news.
70 meters is not a costant limit in fact seems that the characters in a specify area disappear all togheter.
i am at 70 meters from a man and behind this man there is a woman that is sitting at the table with a drink, she have a distance of 122 meters. i tried to walk a bit, just 1 meter and i saw the man (70 meters) and the woman (122 meters) disappear simultaneously

sobrano February 6th, 2013 09:52

hello,
I didnt play anymore xenus2 for this problem.. there are news/solutions about it?

ty

niadly February 9th, 2013 10:58

seems to be hard coded in like that. didnt bother me none. upgraded AK w/ red dot is best weapon in game IMO. I can headshot targets from the same 70 meter distance.

sobrano June 11th, 2014 11:49

still any solution for this problem?

myers90 December 21st, 2014 05:31

1 Attachment(s)
I've found the solution for the problem, it will be fixed soon :)


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