![]() |
Risen 2 - Preview Roundup # 2
More previews for this game has appeared. I'll quote from one of them and list the rest:
First up is RPGSite Quote:
GameFront GamerTagRadio Spong More information. |
Sounds like these people only played the Console version and don't care that the pc release was a very good game (for at least the first half - then it degraded to mediocre dungeon hacking).
|
Quote:
I'm glad that Pirahna Bytes split from JoWood to carry on making cool RPGs. I'm sure Risen 2 will be a good game. |
Quote:
|
Quote:
|
Quote:
|
Quote:
There's Bethesda's RPG's and a few of the Piranha Bytes RPG's + maybe something more that i dont know about, that's not "almost every modern RPG". I think Risen had a good length too, i just wish it had less dungeon crawling in the end, the exterior world could've been maybe 30% bigger and i would've enjoyed it a lot more. Excellent game though, can't wait for Risen2, i think im more hyped for this than Skyrim. |
Quote:
Risen delivered this. PB listened to their fans and built enormous dungeons, all by hand. They were of high quality, far better than all the generated crap. And what do they get? "It was too much!" - Really? But many vocal RPG fans claimed they wanted this. Maybe they once again didn't actually know what they really want? "There was nothing left to do in the outside world" - Maybe, but nobody forced you to finish everything outside before you enter the mountain. So I guess the lesson to learn is that no matter what RPG fans say, what they really want is faked dungeons they can finish within 30 minutes. |
I'm the only one who liked the dungeon crawl part in Risen 1 ?
|
Quote:
|
The dungeon quality wasn't that high, which was the problem. The dungeon environment and the puzzles started out great - but there was a severe lack of variety, and it became a chore because of that. I remember getting down into the first dungeon and thinking: "This is going to be so great" - only to get increasingly tired of samey approaches to the puzzles, and the endless wave of identical enemies.
When people are asking for more of that kind of thing, they don't mean a couple of visual environments with a small handful of repeating puzzles and enemies. The most important feature, and most alluring aspect of dungeons is…. exploration. Exploration = variety, rewards, and surprises. It's that simple. As much as I respect and admire PB, they were never good at dungeons. Look at the classics like Dungeon Master, Ultima Underworld, or Eye of the Beholder for how to do dungeon variety. Even the much maligned Ultima IX understood dungeons. You need variety, rewards, and surprises…. That's it. |
Quote:
(though going from "I want this!" to "Too much!" isnīt necessarily contradictory) Quote:
You may engineer your playthrough to leave some earlier content for later chapters, but that doesnīt change the fact that pretty much the only new content in the later stages are these dungeons, which for most of the players resulted in going through them one after the other. I was really glad PB implemented them and really welcomed the puzzle elements, but they werenīt as varied to not start feeling stale after a while (same enemies, similar environments, no backstories). I think the game would work better if most of the dungeons were accessible from the get go and there were no chapters. Anyway, Iīm pretty sure most people had problems more with the pacing/spacing than with the dungeons themselves and from what Iīve read in one of the interviews Piranha Bytes got that. |
I disagree that the dungeons were poor quality, but I agree wholeheartedly about the lack of enemy variety. To me, the problem wasn't the dungeons themselves, it was what was inside them.
A thousand Lizard Men and a few of those dinosaur creatures got old real fast. It was bad enough that all the Lizard Men had the same equipment. I'm hoping the bestiary is something PB has really worked on in terms of variety for Risen 2. |
I didn't mean to say they were poor. They just didn't have enough variety in terms of environments and puzzles.
The best kind of dungeon is one that tells a story. It's the dungeon that represents an experience in itself. Fallout 3, for instance, handles this very well. |
Quote:
|
Quote:
|
Quote:
As far as the setting goes, Risen takes place on a small volcanic island, so I found the limited variety of environments completely fitting. |
I'm not a huge fan of dungeons in general, and I'm not among the ones who feel that Gothic 1-2 should've had more dungeons. I like the G1-2 recipe - a few interesting dungeons here and there, like the orc cemetery, but that's all.
|
Quote:
Obviously, smart placement means a lot as well. Quote:
It's easily explained why a volcanic island only has 1-2 underground environments, but I don't think it helps the experience at all. I think a lot more variety was called for. It certainly would have made me more keen to explore. |
Quote:
|
| All times are GMT +2. The time now is 05:05. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch