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The Fall - LDoG - Review @ Tiscali Games.cz
Czech site Tiscali Games published a review on Silver Styles post-apocalyptic RPG The Fall - Last Days of Gaya. They gave it 80%, so they probably found it pretty good. Here´s a quote of what looks like the conclusion:
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Thanks darghan! More information. |
Aaargh, how long will it take to release the English version anyway :(
Even almost-abandonware Stalker is getting released (thank God)… |
Don´t hold your breath …
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Surely you don't mean that the English version will never see the light of day?
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Which publisher would be interested in a two years old game?
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Why do they hate english language?
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You can buy the German version and use the fan patch from NMA to play it in English. Fan-made translation, so no legal repercussions. |
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Though with Games like The Fall we should think about Plan C - it's really nothing great. |
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Still feeling sorry for the EUR 9.99 that I flushed down the toilet by buying the Reloaded version of this POS *sigh*. |
Oh crap! Man, this is horrible :(
Somebody should do something! Sadly, I haven't the foggiest idea… Is the game such a POS? Wasn't that due to the overwhelming number of bugs and glitches in the older build? Or is it due to bad gameplay and poor story? |
[x] Bad gameplay
[x] Bad interface [x] Very bad party control and item management [x] Lame trading/merchant system [x] Still bugs despite being completely reworked for the Reloaded version [x] Extremely horrible voice acting (that can luckily be turned off) [x] Horrible sounds & music [x] Terrible graphics [x] Lame combat system [ ] Poor story (dunno never got very far due to all of the above :) ) |
Wow, Moriendor. That would make it the worst game ever. Any good points? :)
What a disappointment…Oh well, at least I can look forward to The Witcher instead. |
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I couldn't. I'm too picky. There are way too many other, better high quality games waiting in line to be played that I don't feel like wasting any of my valuable gaming time on a 3rd class game like The Fall. No way Jose. What's supposed to be good about The Fall according to reviews, however, is the story and the factional system but I only got a few hours into the game and couldn't find the goodness up to that point. As far as I can remember, the game starts out with the mission to find some kidnapped person (your daughter, I think… can't quite remember) so it's not exactly overly original in the beginning. Then you find out what happened to the kidnapped person (not telling here to avoid spoilers :) ) and then the game basically sends you off so you can get to know more about the factions. Quote:
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The same goes for Spiderweb games. I'm not going to stand on my head and defend Jeff's genius, but the Spiderweb games are expansive and well-designed, tailored to good gameplay and great useability. They dump off on graphics (including any form of graphical progress over games), because that's what they *intend* to do. That's not the same as the Fall. Though I've never played it, from your description I would surmise that the Fall fails to do in what it attempts to do. This is rarely the case for Spiderweb. |
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The Fall is a party-based RPG. I have personally played Dungeon Siege and most of Bio's/Obsidian's party-based RPGs. The party management in all of those games is excellent. The interface, the keyboard shortcuts, the (shared) party inventory etc. - I just hated it that a lot of this level of convenience was missing in The Fall. The same goes for a lot of other (more or less important) features. After playing games that are by far of a higher level of quality than The Fall, I'm finding it very hard to go back and to settle for less. I guess you could say that I'm a "forward-orientated" gamer, always on the look-out for the "next big thing" and improvements from one game to another. I have a very low tolerance level for annoyances, tedium, boredom, unnecessary micro-management and repetitive actions (whether it's combat, managing the inventory, selling/trading stuff or whatever else). That's why I said that liking The Fall or not might depend on one's individual level of tolerance. |
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