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ES4: Shivering Isles - Only Expansion @ OXM
OXM is reporting an interview with 360 Magazine that sees Pete Hines saying Shivering Isles will be the first and last Oblivion expansion:
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strange that it would be the first and only. at least i can focus on other games after the expansion.
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Now they have a 2nd RPG brand (Fallout). Maybe they´ve decided to spend their resources on accelerating their release output for full price games. Full version in even years, add-on in uneven years sounds logical.
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Users will do plenty and better expansions.
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MODs (however fine they might be) are not equal to expansions. I'm a bit sad that there won't be any more expansions, but if this means they'll get Fallout 3 out sooner and consequently commence work on TES 5, then so be it! ;)
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There were mods in morrowind that offered more (new game features even) than the official expansions. Same will happen to oblivion.
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I don't necessarily need new features . I'd prefer a new storyline once I've beaten the game, complete with new dialogues/quests/whatnot, which can only be provided by an (official) expansion. IMHO.
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Leaves of Lorien 1.2 - This mod adds a sleepy little island (Isle of Elenna) off the coast, directly south of Ebonheart docks. A bridge connects the mainland to the island. Pay heed to the "Welcome" pylons, for they hold the dreams of the Elves. The Island has been abandoned. The traces of a race of elves remain scattered across the island. The weeping trees bear gifts to aid you in your journeys. A full set of armour is waiting for you, and a challenge to seek out and claim the the armours of the High-elves and Dwarves who have long since left the Isle of Vardenfell [7 total, gender specific]. The mod also adds a playable race, the Valmer or Grey Elves. Alternate Link Korobal Island v1.2 - 45 quests, a new landmass, and 344 new NPCs. Takes a build as you go approach. Muffinwind - Over 150 new NPCs, 100 new locations, and 20 hours of gameplay. It all amounts to some serious fun! Oluhan 1.13 Final - Adds a new faction, 40 quests, a secret underground city, and over 140 NPCs. Best of all you can hit the ground running at Level 1 with this mod. The Black Mill - Very long quest and new landmass. For level 25 and up. |
There's no point in making expansions when hordes of people are buying horse armour mods. I think the only reason for Shivering Isles to be released is that Bethesda started working on it before it was established that the "pay $2 for a 2-hour work" approach works wonders.
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Not to forget Wizards Islands (truly on par with MW expansions, IMHO), Twin Lamps, MW underground, Sword of the Perithia, Moon's spawn, White Wolf of Lokken, Havish…
*faints from bout of nostalgia* Check here: http://www.mwmythicmods.com/telesphoros.htm#29 |
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Where are all these mods ? |
Well, I'm pretty sure they'll appear eventually. If no, then of course I'm mistaken and either the idea wasn't such a huge success or Bethesda decided to do something a bit less ridiculous. But it's entirely reasonable not to release any smaller mods closer to the release of the expansion. There are already a few available.
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