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-   -   Legend of Grimrock (http://www.rpgwatch.com/forums/showthread.php?t=14615)

Tanno August 25th, 2011 18:48

Legend of Grimrock
 
It's from a new Finnoish group(some of the guys there are former Remedy workers) and it will be available(they hope) in the end of this 2011 year for PC(most likely Steam), Mac and iOS.

Here's the official blog for them and this game, independently.

Here are 2 of the newest videos

http://www.youtube.com/watch?v=_HnTe…layer_embedded
http://www.youtube.com/watch?v=6ZETz…layer_embedded

And here are the screenshots(includes the spoiler tag, due of the screenshots' large sizes)

Spoiler

ToddMcF2002 August 26th, 2011 18:08

Just being honest here… I find this an odd mix of very professional looking animations with overly simplistic gameplay and level design. Given how much work there is involved in animating and textures, why not take this to the next level? Open up the levels, add some interest, show the party, make it turn based.

Just my opinion on its potential. Maybe the gameplay design is for iPad or something.

azarhal August 26th, 2011 18:39

They might have better animator/artists then engine programmers.

RampantCoyote August 26th, 2011 19:38

Having gone back not too long ago to play some of the ol' Eye of the Beholder games, I don't think there's anything wrong with the simpler, more puzzle-based approach. It's a heck of a lot of fun.

I think mainly their focusing on what it takes to make a game that they can release in a reasonable amount of time. That means a smaller scope. They are indies, most likely paying for this out of their own pocket, and so this approach makes a lot of sense.

If they succeed, then maybe they can expand on things a bit for the sequel.

Myrkrel August 26th, 2011 23:25

Yeah, I think its a very sensible first game for a small indie team (4 people) to tackle, and plus its a game format that a lot of people enjoy. Personally, I've been looking forward to a game like this (graphically updated DM / EotB template) for a long time. I enjoy complex, complete turn-based RPGs like the Wizardries / Might & Magics too - it all just depends on what gameplay I'm in the mood for.

I imagine this is a stepping stone for the devs - to get something done relatively quickly and start making the company profitable - so they can move on to more ambitious projects later. Sort of like what Runic did with Torchlight - they have much higher ambitions (MMORPG) in mind but started out with something in a smaller scope so they could release sooner and build revenue. Seems to have worked well for them so far!

RampantCoyote August 27th, 2011 06:41

Well, I did the Wizardry / Might & Magic approach - albeit somewhat smaller - and it's taken me over four years. As an experienced developer, too. Smaller team (sometimes just me), and my game's not gonna look as good as this. I can't say I regret my decision, but I will definitely support them in theirs. It was probably the right move.

elodman January 15th, 2013 19:55

Greetings.

Any impression of Grimrock elderly / green-horn adventurers have?

bye.

yllaettaevaet February 16th, 2013 08:59

Latest Grimrock release (1.3.7, 2 something on GOG), to be precise grimrock.exe, has "Always run as Admin" checked. I removed it. Anyone knowing if this is a necessity now? Grimrock <1.3.7 didn't have to run as Admin.


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