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-   -   Underworld - Something to look forward to: (http://www.rpgwatch.com/forums/showthread.php?t=14658)

Corwin August 30th, 2011 07:05

Underworld - Something to look forward to:
 
Charles from CGR has written in to give us an update on what is happening with the Swords and Sorcery games. As well as working on the sequel to his first game, he has hired an artist and begun a complete graphical ovehaul on the original. Follow this LINK to his site and check out the incredible difference, as well as the latest news on the project.
More information.

Santos August 30th, 2011 07:05

Very nice! His next game is definitely on my list.

vidder August 30th, 2011 10:50

Good to hear that he is also working on the monster graphics.
Will buy it as soon as this update is out.

Lurking Grue August 30th, 2011 11:55

Goodness, what a massive improvement! Looking good!

I'm not a graphics wh*re (to wit, I happily play ASCII roguelikes, etc.), but I must admit that the really bare bone graphics of the original Underworld turned me so completely off that I didn't even consider trying the demo, let alone consider purchasing the game. This graphical update changes that. Looking forward to seeing the updated version in full glory.

UDM August 30th, 2011 12:22

Looking good there. Definitely a massive improvement over the original game.

CrazyIrish August 30th, 2011 15:29

Quote:

Originally Posted by Lurking Grue (Post 1061089858)
Goodness, what a massive improvement! Looking good!

I'm not a graphics wh*re (to wit, I happily play ASCII roguelikes, etc.), but I must admit that the really bare bone graphics of the original Underworld turned me so completely off that I didn't even consider trying the demo, let alone consider purchasing the game. This graphical update changes that. Looking forward to seeing the updated version in full glory.

+1 Most Definitely.

vurt August 30th, 2011 16:28

Why stop at that level of graphics? I mean there are game engines for as little as $99 and you can make a game that can at least begin to compete with some higher budget titles. Ofcourse, there's this little thing about moving onto a new engine, but looking at those graphics i'd say it would be worth the trouble, and he'd tripple the interest in his game(s).

Charles-cgr August 30th, 2011 18:37

Thanks everyone for your comments & encouragements. And Corwin once more for the spotlight!

@vurt - Using a ready-made engine to make games that compete with today's games was never my intention. I wanted to make a blobber, and now I want to make another :)

crpgnut August 30th, 2011 19:50

I'm much more interested in seeing the UI and gameplay mechanics getting the love. The graphics were meh, but the game needs a far more robust inventory system, magic system, etc. Might and Magic I was great….in 1980. If Charles is going to stay with the tile graphic system, at least upgrade the other systems to World of Xeen levels.

Charles-cgr August 30th, 2011 21:36

WoX is both a different ballpark and a different experience. Personally I have a preference for the MM2 combat system (kiting being my main gripe with the more advanced system). Also animated monsters were way out of budget.

I understand people wanting to go more or less far back (or not at all) but my intention was to aim for MM2. Had I aimed for WoX, some would have prefered MMVI…

I decided to upgrade the inventory system as well as a couple new features, for the sequel though.

But your opinion has been noted and considered - and it is not ridiculous :D

vurt August 30th, 2011 23:30

Quote:

Originally Posted by Charles-cgr (Post 1061089901)
@vurt - Using a ready-made engine to make games that compete with today's games was never my intention. I wanted to make a blobber, and now I want to make another :)

Good luck, and don't let people like me talk you into stuff, you'll end up like EA, or worse ;)

skavenhorde August 31st, 2011 02:21

Loving the look of this game.

I would have preferred if you went for a more Wizardry style gameplay since I never really cared for M&M, but I'm not passing on this one.


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